Stop Killing Games

AppWizard
July 2, 2026
Robert Bowling, former strategist of the Call of Duty franchise, has co-founded a new studio called //18.bravo after the closure of his previous venture, Midnight Society, in 2025. The studio aims to foster a collaborative environment by aligning leadership compensation with employee success and introducing a royalty program for employees and profit-sharing with external talents. //18.bravo's debut project will not support live service models, focusing instead on creating a sustainable gaming experience with dedicated servers and optimized peer-to-peer architecture. This approach prioritizes longevity over immediate financial success, addressing gamer concerns about game shutdowns.
AppWizard
June 30, 2026
Jennifer Gibbons, Vice President of State Government Affairs at the Entertainment Software Association (ESA), stated during a California State Senate hearing that community servers for Minecraft and Call of Duty are "illegal" and equate to "piracy." She mentioned that the ESA has pending lawsuits against private servers and that the United States Trade Representative (USTR) has identified some private servers as notorious markets for piracy. Gibbons' comments were challenged by Assemblyman Chris Ward, who noted the existence of community servers for both games. An ESA representative later clarified that Gibbons was responding to a complex question and that private servers hosting copyrighted content without authorization infringe on the intellectual property rights of game publishers. The ESA reported a total revenue of ,614,556 in the fiscal year ending March 2025, with ,804,681 from member dues.
AppWizard
June 30, 2026
The California State Senate hearing on the Protect Our Games Act raised questions about the legality of private Minecraft servers. Assemblyman Chris Ward noted that games like Minecraft and Call of Duty have successfully used community servers, while Jennifer Gibbons from the ESA argued that these servers are illegal and unapproved by Microsoft, labeling them as piracy. Gibbons stated that the ESA has two lawsuits against private servers for infringing on intellectual property rights. In contrast, Minecraft's official stance encourages the creation of third-party servers, which are vetted for compliance with community standards. The ESA maintains that private servers infringe on publishers' rights. The USTR's Notorious Market Report referenced by Gibbons does not specifically target community servers for connecting friends but focuses on those bypassing subscription services. The Protect Our Games Act did not advance but will be reconsidered. An ESA representative later clarified that private servers hosting copyrighted content without authorization infringe on publishers' rights and highlighted concerns about safety standards on these platforms.
AppWizard
June 30, 2026
The Entertainment Software Association (ESA) has declared private Minecraft servers illegal, equating them to a "black market" for video games and considering them a form of piracy. The ESA is pursuing legal action against the owners of these private servers. However, Microsoft and Mojang Studios, the creators of Minecraft, do not fully share the ESA's perspective, as many fan-driven projects have thrived in a more lenient environment. Microsoft has not officially commented on the ESA's statements regarding private servers.
AppWizard
June 30, 2026
During a California State Senate hearing on the Protect Our Games Act (AB 1921), Jennifer Gibbons, vice president of the Entertainment Software Association (ESA), claimed that private servers for games like Minecraft and Call of Duty are illegal and constitute piracy. This statement has been challenged by gaming communities, as players can legally set up private servers by downloading a .jar file from the official Minecraft website. Advocates for the Protect Our Games Act plan to enhance their lobbying efforts by increasing funding, establishing an in-person presence, and forming a coalition of organizations and developers. Additionally, there are plans to introduce similar legislation in other states and potentially at the federal level.
AppWizard
May 31, 2026
The California State Assembly passed the Protect Our Games Act (AB 1921) with a vote of 43 to 16. This bill aims to address game preservation issues, particularly following Ubisoft's decision to de-list its online racing game, The Crew, which affected many players. Stop Killing Games, an organization advocating for game preservation, has established NGOs in the EU and the US to counter lobbying efforts related to game shutdowns. The bill will now proceed to the California State Senate for further support but faces opposition from the Entertainment Software Association (ESA), which argues it could misallocate developers' resources.
AppWizard
May 12, 2026
Stop Killing Games has evolved from a grassroots initiative to a significant international player, with presentations at the European Parliament and collaborations with global NGOs expected by 2026. In April, the organization endorsed the Protect Our Games Act (AB 1921), which aims to require game developers to inform consumers of server shutdowns and provide options such as offline versions, patches, or refunds. Smaller game studios are adapting their titles to remain playable post-server closure, with examples including Lunarch Studios and 1047 Games. The Entertainment Software Association (ESA) opposes the bill, claiming it burdens developers, while Stop Killing Games clarifies that the legislation does not require perpetual server maintenance. Historically, the ESA has lobbied against measures to preserve game access, including opposing a DMCA exemption for libraries and museums. The ESA's concerns mirror those of Video Games Europe, warning that Stop Killing Games' demands could lead to unsafe content and financial burdens on developers.
AppWizard
April 18, 2026
The Stop Killing Games campaign, founded by Ross Scott, aims to prevent the discontinuation of server-dependent video games once they are no longer financially viable. Recently, Scott and organizer Moritz Katzner presented their case to the European Parliament, receiving positive feedback from attendees, including MEPs and committee chairs. Consultant Daniel Ondruška clarified that the movement seeks reasonable guidelines rather than perpetual support for games. The hearing was seen as a significant step in the legislative process, with all present MEPs showing support for the initiative. Katzner noted plans to establish NGOs in the EU and US for long-term advocacy against game shutdowns and mentioned support for a lawsuit against Ubisoft regarding the discontinuation of The Crew.
AppWizard
October 30, 2025
The Stop Killing Games initiative has gained over 400,000 additional signatures, surpassing the threshold needed to present it to the European Commission. The initiative advocates for game companies to create end-of-life plans for discontinued titles, including support for fan-operated servers. As of now, 689,035 out of 1,448,270 signatures have been verified, with 15 countries meeting their thresholds. Approximately 3% of signatures have failed verification, equating to about 43,448 invalid signatures, leaving around 1,404,822 valid signatures, which exceeds the required one million.
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