streaming services

AppWizard
August 13, 2026
The prices of graphics cards and RAM have increased significantly, making building new PCs expensive for gamers. Cloud-streaming services like Nvidia's GeForce NOW provide an alternative by allowing access to existing game libraries from platforms such as Steam and Epic Games. The highest tier membership offers 5K streaming and up to 360 FPS for .99 per month. Nvidia's GeForce NOW has launched a native Linux application, moving out of beta, which allows Linux users to stream games at graphical fidelity comparable to RTX 5080 levels, with official support for Ubuntu 24.04 and later. The service has added nine new games, bringing the total to over 4,500 compatible titles. Since early 2026, a 100-hour monthly streaming cap has been implemented for all users to manage demand.
AppWizard
August 12, 2026
Transforming an old tablet into an Android Auto head unit involves activating developer mode and enabling "Unknown Sources" to sideload applications. Alternatively, third-party tools like Android Auto Apps Downloader (AAAD) can be used to integrate unofficial apps. Sideloading carries risks, as these apps are not officially vetted and may malfunction after system updates. CarStream is a sideloaded app that allows users to access YouTube on their car display without rooting their phone, making it useful during parked moments. Fermata Auto is an open-source media player that plays local media files from a phone or hard drive, ideal for offline use. Screen2Auto mirrors a phone's display onto the car screen, allowing access to any app, but should be used with caution while driving.
AppWizard
August 8, 2026
During Take-Two's earnings call, CEO Strauss Zelnick discussed the ongoing computing hardware crisis, noting that purchasing a GPU from Nvidia's QuakeCon booth is currently more economical than buying one online. He expressed concern about rising costs potentially alienating consumers but remained optimistic that this challenge is manageable, expecting more gamers to turn to streaming services. Zelnick highlighted the potential for low-latency, user-friendly gaming experiences through streaming, which could democratize access to gaming. However, he acknowledged consumer apprehensions about relying solely on streaming and subscription services, especially following Sony's decision to halt disc production. Zelnick has previously expressed skepticism about subscriptions being the primary method for delivering interactive entertainment. Ubisoft director Philippe Tremblay predicted that by 2024, gamers may become accustomed to not owning their games, suggesting a shift in consumer attitudes may be necessary if current trends continue.
TrendTechie
July 18, 2026
Throttling is the intentional limitation of speed for specific types of traffic, services, protocols, devices, or users. It can occur due to various reasons, such as exceeding data caps, prioritization of certain services, load management during peak hours, or technical policies in networks. Users may experience speed drops that are selective to specific traffic types, indicating potential throttling, while universal slowdowns suggest network overload or outages. Speed tests measure connectivity to specific servers and may not reflect actual download speeds across different paths. Signs of potential throttling include isolated speed drops, consistent slowdowns at specific times, and discrepancies between speed tests and real-world performance. Initial checks should rule out home network issues, and practical diagnostics can help identify throttling by comparing speeds across different servers, types of downloads, and times of day. If throttling is confirmed and support does not resolve the issue, exploring alternative ISPs may be necessary.
AppWizard
July 17, 2026
Electronic Arts (EA) has announced a new advertising platform aimed at integrating in-game ads in a way that feels organic and beneficial for both players and brands. EA's vice president of advertising, Alexander Dao, highlighted the importance of designing advertising experiences from the outset to create a native feel and allow for greater brand participation. He emphasized the need for standardization in advertising practices, particularly regarding viewability standards and reporting metrics, to ensure consistency and accountability in advertising investments. EA recently collaborated with Coach to offer nine free branded items in The Sims, based on player surveys about brand preferences. Dao expressed a desire to balance commercial interests with player satisfaction, noting concerns about advertising potentially detracting from the gaming experience.
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