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AppWizard
April 3, 2026
Xenonauts 2 is set to launch on January 5, 2026, priced at £45. Developed by Goldhawk Interactive and published by Hooded Horse, the game reimagines the classic X-COM experience. Players lead a covert organization to thwart an alien invasion, managing resources, building bases, and conducting research on captured technology while maintaining calm across six major regions of Earth. The game features real-time air combat, tactical battles with squad sizes ranging from eight to twelve, and various environments. Players face familiar enemies with unique abilities, requiring clever counter-strategies. The game emphasizes skill expression, resource management, and the impact of player decisions on the outcome of missions.
AppWizard
April 2, 2026
Players can access Subnautica for free from April 2 at 10 PM PT until April 6 at 9:59 AM PT. Unknown Worlds Entertainment is offering a 75% discount on Subnautica and Subnautica: Below Zero, reducing their prices to .49 / £6.49 each. The original Subnautica has an 'Overwhelmingly Positive' rating on Steam, while Below Zero has a 'Very Positive' score. Subnautica 2 is set for early access launch in May, with promotional content being released by Unknown Worlds.
AppWizard
April 2, 2026
A newcomer in the streets of Hernand apprehended Billy, the notorious pickpocket and most wanted man in the area, during an attempted theft. Instead of turning him over to the authorities, the newcomer believed that addressing deeper societal issues was more important. The Crimson Desert subreddit featured a clip of a bounty poster for Billy, who attempted to steal again but was subdued. Billy's petty thievery is driven by economic challenges, and players are encouraged to consider letting him go as an act of charity. His antics serve as a reflection of the complexities of crime and survival in Hernand.
AppWizard
April 1, 2026
Max, a state-run messaging application in Russia, is facing operational challenges as authorities increase efforts to restrict access to Telegram. Users have reported issues such as the app failing to launch, inability to send or receive messages, and loss of chat histories. Complaints have primarily come from major cities, including Moscow and St. Petersburg. This is the second outage for Max within three days, with the previous disruption on March 30. Despite being marketed as a reliable alternative, the app's reliability is questioned as Roskomnadzor plans to block Telegram on April 1. Over 6,600 complaints regarding Telegram were documented in the past 24 hours, with accessibility reportedly reduced to around 30%. Pavel Durov, the founder of Telegram, criticized the government's actions as an attempt to force citizens to use Max, which he claims is designed for surveillance and political censorship. The situation stems from Roskomnadzor's intention to block Telegram, first announced on February 10, following a complete ban on WhatsApp and other restricted platforms.
AppWizard
April 1, 2026
DayZ 2 trademark has been filed with the European Union Intellectual Property Office (EU IPO), but the application owner's identity is undisclosed due to an unpaid fee. Speculation about the sequel increased after hints emerged during the Microsoft vs. FTC case in 2023, where it was revealed that Bohemia Interactive is developing a sequel to DayZ. Multiple job listings for a 'DayZ series' project have also surfaced, suggesting development is underway. The original DayZ evolved from an Arma 2 mod to a standalone game, and a similar timeline is expected for the sequel, with significant updates likely a year or two away.
BetaBeacon
April 1, 2026
Decentraland's native MANA token trades at roughly [openai_gpt model="gpt-3.5-turbo-0125" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Decentraland Expands Reach with Epic Games Store and Mobile Launch The metaverse was supposed to be its own destination. You would put on a headset, enter a virtual world, and never need to think about the platform that brought you there. That was the pitch, anyway. Decentraland, one of the earliest and most persistent experiments in decentralised virtual worlds, appears to have reached a different conclusion. On Monday, the project launched on the Epic Games Store and released an Android app on Google Play, with an iOS version to follow. The message is clear: if people will not come to the metaverse, the metaverse will go to where people already are. The Epic Games Store listing is the more strategically significant of the two moves. Epic’s platform reached 317 million registered PC users in 2025 and set a record of 78 million monthly active users in December of that year, according to the company’s annual review. Third-party game spending on the store rose 57 per cent year on year to more than 0 million. For Decentraland, which has long struggled with the perception, and at times the reality, that its virtual world is sparsely populated, placing itself alongside Fortnite and other mainstream titles on a storefront with that kind of traffic represents an attempt to solve a distribution problem that no amount of blockchain architecture could fix on its own. Yemel Jardi, executive director of Decentraland, framed the launch in distribution terms rather than technological ones. Epic Games, he said, has become a primary discovery channel for desktop experiences, and being there strengthens how people find and access Decentraland. He described it as part of a broader strategy to meet people where they already are, with plans to expand to additional stores over time. The mobile launch follows a similar logic. Decentraland’s Android app is now live on Google Play, with the iOS version expected shortly. The project cites figures from Mordor Intelligence showing that mobile devices command 71.55 per cent of the social gaming market, and DataReportal statistics indicating that the average internet user spends three hours and 46 minutes per day on their phone. The Consumer Technology Association puts cross-platform play engagement at 61 per cent of gamers. Gino Cingolani, executive director of DCL Regenesis Labs, said the mobile experience is about reducing the barrier to access, allowing people to drop in from a phone rather than planning a desktop session. The timing is pointed. Meta, which staked its corporate identity on the metaverse in 2021 and spent roughly billion on Reality Labs before reversing course, announced in March that it would shut down Horizon Worlds on VR headsets (a decision it partially walked back after user backlash, though the platform’s future remains uncertain). Meta cut 1,500 Reality Labs employees in January 2026, closed three internal game studios, and slashed its metaverse budget by 30 per cent. The company that did more than any other to popularise the word “metaverse” has effectively abandoned the concept in favour of AI infrastructure and wearables. Decentraland’s pitch is that this retreat creates an opening. Where Meta built a proprietary virtual world controlled by a single corporation, Decentraland operates as a community-governed platform supported by a non-profit foundation. Users own their virtual land parcels and avatars as tokens on the Ethereum blockchain. The governance structure is decentralised, with decisions made through transparent community votes. There is no single company that can shut it down, which is precisely the vulnerability that Horizon Worlds users discovered when Meta decided the economics no longer worked. The question is whether Decentraland’s own economics work. The project’s native MANA token trades at roughly [cyberseo_openai model="gpt-3.5-turbo-0125" prompt="Rewrite a news story for a business publication, in a calm style with creativity and flair based on text below, making sure it reads like human-written text in a natural way. The article shall NOT include a title, introduction and conclusion. The article shall NOT start from a title. Response language English. Generate HTML-formatted content using tag for a sub-heading. You can use only , , , , and HTML tags if necessary. Text: The metaverse was supposed to be its own destination. You would put on a headset, enter a virtual world, and never need to think about the platform that brought you there. That was the pitch, anyway. Decentraland, one of the earliest and most persistent experiments in decentralised virtual worlds, appears to have reached a different conclusion. On Monday, the project launched on the Epic Games Store and released an Android app on Google Play, with an iOS version to follow. The message is clear: if people will not come to the metaverse, the metaverse will go to where people already are. The Epic Games Store listing is the more strategically significant of the two moves. Epic’s platform reached 317 million registered PC users in 2025 and set a record of 78 million monthly active users in December of that year, according to the company’s annual review. Third-party game spending on the store rose 57 per cent year on year to more than $400 million. For Decentraland, which has long struggled with the perception, and at times the reality, that its virtual world is sparsely populated, placing itself alongside Fortnite and other mainstream titles on a storefront with that kind of traffic represents an attempt to solve a distribution problem that no amount of blockchain architecture could fix on its own. Yemel Jardi, executive director of Decentraland, framed the launch in distribution terms rather than technological ones. Epic Games, he said, has become a primary discovery channel for desktop experiences, and being there strengthens how people find and access Decentraland. He described it as part of a broader strategy to meet people where they already are, with plans to expand to additional stores over time. The mobile launch follows a similar logic. Decentraland’s Android app is now live on Google Play, with the iOS version expected shortly. The project cites figures from Mordor Intelligence showing that mobile devices command 71.55 per cent of the social gaming market, and DataReportal statistics indicating that the average internet user spends three hours and 46 minutes per day on their phone. The Consumer Technology Association puts cross-platform play engagement at 61 per cent of gamers. Gino Cingolani, executive director of DCL Regenesis Labs, said the mobile experience is about reducing the barrier to access, allowing people to drop in from a phone rather than planning a desktop session. The timing is pointed. Meta, which staked its corporate identity on the metaverse in 2021 and spent roughly $70 billion on Reality Labs before reversing course, announced in March that it would shut down Horizon Worlds on VR headsets (a decision it partially walked back after user backlash, though the platform’s future remains uncertain). Meta cut 1,500 Reality Labs employees in January 2026, closed three internal game studios, and slashed its metaverse budget by 30 per cent. The company that did more than any other to popularise the word “metaverse” has effectively abandoned the concept in favour of AI infrastructure and wearables.The 💜 of EU techThe latest rumblings from the EU tech scene, a story from our wise ol' founder Boris, and some questionable AI art. It's free, every week, in your inbox. Sign up now! Decentraland’s pitch is that this retreat creates an opening. Where Meta built a proprietary virtual world controlled by a single corporation, Decentraland operates as a community-governed platform supported by a non-profit foundation. Users own their virtual land parcels and avatars as tokens on the Ethereum blockchain. The governance structure is decentralised, with decisions made through transparent community votes. There is no single company that can shut it down, which is precisely the vulnerability that Horizon Worlds users discovered when Meta decided the economics no longer worked. The question is whether Decentraland’s own economics work. The project’s native MANA token trades at roughly $0.08, down dramatically from its peak above $5 during the 2021 crypto bull run. Measuring active users has been a persistently contentious exercise. A widely cited 2022 report from DappRadar suggested the platform had as few as 38 daily active wallet users, though Decentraland disputed the methodology, arguing that it captured only on-chain transactions rather than total visitors. The project’s own figures for late 2025 claim roughly 847,000 monthly unique visitors to its web client, with daily unique visitors up 23 per cent since mid-2025 following the release of a lighter, faster desktop client. In January 2026 alone, the platform says it hosted 312 community events with average attendance of 127 unique visitors each. Those numbers are modest by the standards of mainstream gaming but significant for a platform that has survived the metaverse winter largely intact. Secondary market sales of Decentraland LAND parcels reached $4.2 million in the fourth quarter of 2025, up 31 per cent quarter on quarter. The project, founded in 2015 by Argentine developers Ari Meilich and Esteban Ordano, raised $26 million in its 2017 initial coin offering and launched publicly in February 2020. It has outlasted or outpaced most of its contemporaries. The Epic Games Store launch comes with a promotional incentive: anyone who downloads Decentraland through Epic receives an exclusive wearable item called the Epic Arrival Shield. It is a small gesture, but it reflects an understanding that building a user base in a crowded digital landscape requires meeting the expectations of platforms where people are already spending money. Epic’s store ecosystem, which gave away 662 million free game copies in 2025 alone, has trained its audience to expect value upfront. Decentraland will mark the dual launch with an in-world party on 2 April at 7pm UTC, featuring performances by Dúo Dø and DirkNeuenfels, who will also stream on Twitch. The cross-platform nature of the event, accessible from desktop, mobile, and stream, encapsulates the project’s current strategy. The virtual world itself is the product, but the storefronts, app stores, and streaming platforms are the doors. Whether those doors lead to a meaningful audience remains the open question. The metaverse narrative has been bruised by Meta’s retreat, an industry-wide reallocation of capital toward AI infrastructure, and the broader crypto market’s decline from its 2021 highs. But Decentraland’s bet is that the underlying idea, a persistent, user-owned virtual space where people gather for events, socialise, and build, does not require a trillion-dollar corporate sponsor to survive. It just requires a good enough reason to show up, and a storefront that makes showing up easy. As of this week, it has 317 million potential new front doors." temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" ].08, down dramatically from its peak above during the 2021 crypto bull run. Measuring active users has been a persistently contentious exercise. A widely cited 2022 report from DappRadar suggested the platform had as few as 38 daily active wallet users, though Decentraland disputed the methodology, arguing that it captured only on-chain transactions rather than total visitors. The project’s own figures for late 2025 claim roughly 847,000 monthly unique visitors to its web client, with daily unique visitors up 23 per cent since mid-2025 following the release of a lighter, faster desktop client. In January 2026 alone, the platform says it hosted 312 community events with average attendance of 127 unique visitors each. Those numbers are modest by the standards of mainstream gaming but significant for a platform that has survived the metaverse winter largely intact. Secondary market sales of Decentraland LAND parcels reached .2 million in the fourth quarter of 2025, up 31 per cent quarter on quarter. The project, founded in 2015 by Argentine developers Ari Meilich and Esteban Ordano, raised million in its 2017 initial coin offering and launched publicly in February 2020. It has outlasted or outpaced most of its contemporaries. The Epic Games Store launch comes with a promotional incentive: anyone who downloads Decentraland through Epic receives an exclusive wearable item called the Epic Arrival Shield. It is a small gesture, but it reflects an understanding that building a user base in a crowded digital landscape requires meeting the expectations of platforms where people are already spending money. Epic’s store ecosystem, which gave away 662 million free game copies in 2025 alone, has trained its audience to expect value upfront. Decentraland will mark the dual launch with an in-world party on 2 April at 7pm UTC, featuring performances by Dúo Dø and DirkNeuenfels, who will also stream on Twitch. The cross-platform nature of the event, accessible from desktop, mobile, and stream, encapsulates the project’s current strategy. The virtual world itself is the product, but the storefronts, app stores, and streaming platforms are the doors. Whether those doors lead to a meaningful audience remains the open question. The metaverse narrative has been bruised by Meta’s retreat, an industry-wide reallocation of capital toward AI infrastructure, and the broader crypto market’s decline from its 2021 highs. But Decentraland’s bet is that the underlying idea, a persistent, user-owned virtual space where people gather for events, socialise, and build, does not require a trillion-dollar corporate sponsor to survive. It just requires a good enough reason to show up, and a storefront that makes showing up easy. As of this week, it has 317 million potential new front doors." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].08, down from its peak above during the 2021 crypto bull run. The platform has around 847,000 monthly unique visitors to its web client, with daily unique visitors increasing by 23% since mid-2025. Secondary market sales of Decentraland LAND parcels reached .2 million in the fourth quarter of 2025, up 31% quarter on quarter.
AppWizard
March 30, 2026
Nekome: Nazi Hunter is a story-driven game that explores themes of vengeance and the darker aspects of human experience during World War II, particularly the Holocaust. Players assume the role of Vano Nastasu, a young Romani man seeking revenge against the Nazis who murdered his family. The game features hyper-violent combat and a comic-book aesthetic, inspired by grindhouse cinema and films like Inglorious Basterds. The development team emphasizes that the violence serves a narrative purpose and collaborates with consultants to ensure respectful representation of the Roma and Sinti people's experiences. The game includes a notoriety system that affects how Nazi soldiers react to players' actions, adding complexity to combat. Scheduled for release in 2026, the game is generating interest among potential players and can be added to wishlists on Steam.
AppWizard
March 30, 2026
Sintopia, a management simulation game set in a hellish realm, will be released on PC via Steam on April 16. Players manage a settlement of creatures called "humus," overseeing their transition from the living world to Hell, where they establish operations to process souls. The game features dual-layered gameplay, with an overworld that impacts the flow of souls and an underground segment focused on construction and logistics. The release coincides with Peter Molyneux's final game, Masters of Albion, marking a revival of the god game genre.
AppWizard
March 28, 2026
Ivy Road, an independent game studio, announced its closure effective March 31, 2026. The studio was developing a new title called Engine Angel but faced funding challenges. They are finalizing a tea-brewing simulation game called Wanderstop, which explores themes of burnout and trauma. Wanderstop is currently playable and available for purchase on all platforms, and a special code for a chapter select feature has been shared. Analysts predict that the upcoming PS6 and Xbox Project Helix will launch at a price point 50% higher than their predecessors.
AppWizard
March 28, 2026
Reawakened codes on Roblox offer a thrilling action-RPG experience set in the Solo Leveling universe and are currently in public playtest. Players may experience character wipes and can redeem codes to enhance gameplay, though these codes do not solve all challenges. The new Reawakened codes include: - WEHAVESOMUCHPLANNEDFORRELEASE: grants a class reset, progression path reset, and a stat reset. - KEKSUYASAIDSORRY: provides two trait rerolls, two hair rerolls, and last name rerolls. To redeem codes, players must launch Reawakened, complete the tutorial, click the gear icon, select the appropriate button in the settings window, input the code, and press Enter. Players must accurately time button prompts during the opening cutscene to avoid being ejected from the game, and skipping this segment is not possible. New codes are typically released on the game's official Discord server during updates or to celebrate social milestones.
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