Ultima

AppWizard
August 19, 2026
Harvey Smith, former studio director at Arkane Austin, has founded a new studio called Black Pony Immersive with executive producer Ben Horne. The studio aims to create imaginative first-person action RPGs with a focus on emergent game systems. The development team includes talent from companies like Arkane, Insomniac, Epic, Avalanche, and Volition. Black Pony Immersive's mission reflects a commitment to immersive storytelling and gameplay, inspired by the legacy of Looking Glass Studios. The closure of Arkane Austin in 2024 followed the poor performance of Redfall, but there is hope that some creative ideas from that period may be revived at Black Pony. Specific details about their first project are not yet disclosed, but hints are available on their website.
AppWizard
August 18, 2026
Warren Spector expressed his anticipation for Disney's upcoming miniseries featuring Oswald the Lucky Rabbit, which was announced by Jon Favreau at the D23 event. Spector highlighted the character's origins in the 1920s and the loss of rights by Walt Disney, leading to Oswald being overshadowed by Mickey Mouse. He noted that Oswald was largely forgotten until Disney regained the rights in 2006, after which the character made sporadic appearances. Spector emphasized the significance of the game Epic Mickey, originally released as a Nintendo Wii exclusive, which has been appreciated anew with the 2024 Rebrushed Edition. Despite the sequel, Epic Mickey 2, selling fewer copies, Spector praised Junction Point for redefining Oswald and adding depth to the character. The Oswald miniseries is set to debut in 2027, with hopes that Disney will recognize Junction Point's contributions to Oswald's legacy.
AppWizard
August 18, 2026
Warren Spector has announced his intention to retire from the game development industry after nearly 44 years, citing personal reflections on age, health, and a declining enthusiasm for the current gaming landscape. He has contributed to iconic titles such as the Ultima series, Wing Commander, Deus Ex, and Thief. Spector expressed a desire to create three specific games before retiring, with one being ambitious, another modest, and the third uncertain. There is speculation that System Shock 3 may be one of these projects. Despite some recent titles not achieving expected success, Spector's career is marked by significant achievements. He emphasized the importance of continued innovation in gaming and encouraged new developers to bring fresh ideas. Spector plans to focus on writing, reading, and possibly consulting, and hinted at exploring his musical interests. He left open the possibility of returning to the industry in the future.
AppWizard
August 13, 2026
The author reflects on their writing for PC Gamer, noting that their work includes interviews, editorials, explorations of PC gaming history, and news updates, rather than just personal recommendations. To combat the fleeting nature of online content, they plan to create a lasting repository of personal favorites, including games, movies, gadgets, recipes, and life tips. The author is Wes Fenlon, who humorously mentions using WASD incorrectly for his entire life.
AppWizard
August 9, 2026
At QuakeCon in Gaylord, Texas, John Carmack, a key figure in gaming, played the Evercade port of Doom and shared his experience on X, noting he reached level four and spent 15 minutes on levels four and five, expressing that it remains a great game after many years. In contrast, Larian Studios' Swen Vincke mentioned he has never revisited Ultima 7 due to concerns it might not match his fond memories, preferring to focus on his own game development. Carmack's enjoyment of replaying classic games reflects a common sentiment among gamers who appreciate revisiting their favorites.
AppWizard
July 26, 2026
Raphaƫl Colantonio, co-founder of Arkane Studios, was inspired to enter the gaming industry after playing Ultima 7, which led him to co-found Arkane in 1999. The studio's first game was Arx Fatalis, and it has since produced titles like Dishonored and Prey, with their latest project being Weird West. Colantonio is currently playing Mewgenics, having previously completed Cyberpunk 2077 and enjoyed Baldur's Gate 3. He has revisited Call of Cthulhu: Dark Corners of the Earth for enjoyment and research. Colantonio has logged 649 hours in Wasteland 2 and expresses nostalgia for Thief, Fallout, and Deus Ex, noting their influence on his work. He uses DaVinci Resolve for video editing and DiskState for managing hard drive space. Colantonio maintains a tidy desktop with minimal icons and folders.
AppWizard
July 18, 2026
PC gaming has explored moral dilemmas since 1985 with Ultima 4, which introduced a moral compass for players. The genre expanded in 2003 with Knights of the Old Republic, emphasizing light versus dark choices. Fable presented morality as whimsical, while BioShock's choices lacked depth due to enticing rewards for "good" actions. The ending of Far Cry 3 confused players rather than provoking deep thought. In The Walking Dead, players must protect refugees and make critical decisions during a siege, affecting character fates. Dishonored presents chaos where high chaos leads to grim realities, while alternative choices can also have disturbing consequences. Mass Effect 2 challenges players with the fate of the heretic geth, balancing noble actions against future threats. The Witcher 3 features a decision in the Whispering Hillock quest where Geralt must choose between killing a tree spirit or freeing it, impacting many lives. Batman: The Telltale Series allows players to shape Bruce Wayne's early interactions with villains, affecting future relationships. Dragon Age: Origins places players in political turmoil, deciding between supporting different leaders, each with significant consequences. Frostpunk presents a moral dilemma regarding child labor laws, weighing the innocence of youth against community survival. Fallout 3 features Harold, where players must decide between granting him peace or keeping him alive for potential future benefits, highlighting moral ambiguity in a post-apocalyptic setting.
AppWizard
July 18, 2026
Programmer Christopher Green has had a long career in the gaming industry, working on titles such as Amiga's Flight Simulators, Ultima Underworld, and Magic: The Gathering Online. He has worked at Valve for a total of 16 years, during which he contributed to projects like both Source engines, Day of Defeat: Source, The Orange Box, and both Portal games. Green retired from Valve for the second time recently, having returned in 2023 after a six-year hiatus. He shared insights from his career in a blog post and hosted AMAs on Reddit. Green previously worked at Leaping Lizard Software, where he helped develop Magic: The Gathering Online. He noted that Valve's work culture allows for personal projects, but newcomers may face challenges if their ideas deviate from mainstream expectations. His retirement announcement included details about his home office setup, which features advanced technology, and he expressed enthusiasm for pursuing personal projects, likely to be shared on GitHub.
AppWizard
June 21, 2026
Electronic Arts (EA) filed new trademarks for the Ultima franchise, indicating a potential revival after nearly eight years since the last installment, Underworld Ascendant. Series creator Richard "Lord British" Garriott has expressed his desire to resurrect Ultima and is optimistic about reclaiming copyright in 2027, as creators can reclaim rights after 35 years under U.S. copyright law. However, while Garriott may regain copyright over his original works, EA retains the trademark for the Ultima name. Garriott plans to discuss the franchise's future at Dragon Con later this year.
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