upscalers

AppWizard
October 8, 2026
Nvidia DLSS upscaling is favored by the author, but the release of Gears of War: E-Day has changed their perspective on its use. The game features a dynamic upscaling option that works with a customizable frame rate target, enhancing image quality and performance management. Dynamic resolution scaling is common in console games but less so on PC, where options often lack customization for specific performance metrics. Gears of War: E-Day allows players to switch between upscalers like Nvidia DLSS 4.5, AMD FSR 4.1, and Intel XeSS 2, with the author typically using DLSS in Performance mode on a 4K setup. Testing on a system with a Ryzen 7 9800X3D and GeForce RTX 5090, the game averages 77fps at maximum settings, being 97.8% GPU bound. Transitioning to dynamic DLSS with a target of 60fps results in an average of 64fps and an average resolution scale of 61%, with an 11% increase in pixel count but an 18.4% decrease in performance. VRAM usage increases by nearly 3GB. The author prefers prioritizing sharpness and visual enhancements over smoothness, ensuring consistent 60fps gameplay and allowing users with less powerful graphics cards to enable frame generation without latency concerns. The author hopes more games will adopt similar configurability in the future.
AppWizard
September 3, 2026
The RPCS3 development team has stated they will not incorporate the recently leaked DLSS 5 technology into their PS3 emulator, despite some users testing it. They expressed a preference to distance themselves from DLSS 5, criticizing the use of upscalers and frame generation that they believe obscure optimization issues. The team previously integrated AMD's FidelityFX Super Resolution (FSR), leading to discussions about their stance on different upscaling technologies. The leaked DLL from an early build of NBA 2K27 has been used in various PC titles with mixed results, but RPCS3 remains committed to game preservation, asserting that DLSS 5 does not align with their mission.
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