Modder David Matos has developed a custom Shader Injector mod for the PC version of Final Fantasy VII Rebirth, addressing the game's flat open-world lighting. The upcoming version 2.0 of the mod will eliminate manual shader setup, introduce new game shaders for improved tonemapping, experimental screen-space global illumination, and automatic exposure. Users will have customization options to disable certain features and adjust settings like contact shadowing and ambient occlusion. Matos has shared that version 2.0 is expected to release within a week and will include a complete overhaul of screen-space reflections to fix light-leak issues. The mod's release coincides with renewed interest in the Final Fantasy VII trilogy following the Summer Game Fest reveal of Final Fantasy VII Revelation. While the enhancements may affect PC performance, Matos believes the visual improvements are worthwhile.