The Australian government's eSafety commissioner has issued transparency notices to major gaming platforms, including Valve, Epic Games, Microsoft, and the Roblox Corporation, to understand their measures for safeguarding children online. Concerns have been raised about predatory adults targeting children through grooming and extremist narratives in games. Specific instances include Islamic State-inspired games on Roblox, far-right groups using Minecraft for fascist imagery, Fortnite gamifying tragic historical events, and Steam serving as a hub for extreme-right communities. The government is urging these companies to take meaningful steps to prevent abuse and radicalization. Some measures have already been implemented, such as Roblox restricting access to social hangouts and unrated games for users under 13 and introducing selfie-based facial age estimation technology. The companies are expected to provide detailed accounts of their existing and planned measures to combat grooming and extremism.