video game industry

AppWizard
May 20, 2025
The Chinese game industry has experienced significant growth, with popular titles like Genshin Impact and Black Myth: Wukong driving global interest. Black Myth: Wukong sold 10 million copies within a week of its August 2024 launch and won Game of the Year at the 2024 Steam Awards. The single-player game market in China is becoming more sustainable, with a shift in focus due to the success of titles like Black Myth: Wukong. Developers are adapting their strategies, although challenges such as high production costs, competition, and issues related to work culture persist. Local governments are actively supporting game development through licensing, tax breaks, and grants, with initiatives aimed at integrating cultural themes into games. Despite layoffs in the industry, a robust social safety net exists to support affected employees.
AppWizard
May 12, 2025
Nearly 200 developers from the Overwatch series have formed a union called The Overwatch Gamemakers Guild-CWA, announced by the Communications Workers of America (CWA). The union includes members from various departments such as design, production, engineering, art, sound, and quality assurance. The unionization effort was motivated by layoffs in the gaming industry and aims to improve workplace conditions. Members believe collective action will help address long-standing issues like layoffs, excessive crunch periods, and inadequate working conditions in the gaming sector.
AppWizard
May 1, 2025
In the early 1990s, the video game industry was transitioning from 2D to 3D gaming, with titles like Star Fox and Doom emerging. The small UK studio, founded by Andrew Spencer and Alain Maindron, released the groundbreaking game Ecstatica in 1994 after five years of development. Spencer created a unique game engine using ellipsoid graphics, which provided a lifelike quality to characters, inspired by traditional animation techniques. The game received an 8/10 rating from EDGE magazine for its emotional engagement. Spencer expressed ambitions for sequels using his innovative engine to explore new gaming landscapes, but challenges, including the departure of key personnel, led to the shelving of the sequel. Spencer later shifted his career towards academia and research, hinting at ongoing ideas for new projects that have not materialized.
AppWizard
April 4, 2025
The Entertainment Software Association (ESA) has expressed concerns about tariffs implemented by former President Donald Trump, which could significantly harm the U.S. video game industry by raising hardware prices due to the global sourcing of components from countries like Vietnam and China. ESA's senior vice president, Aubrey Quinn, highlighted that many products consumers buy may be subject to multiple tariffs, leading to increased costs. Quinn described the situation regarding relocating manufacturing jobs to the U.S. as complicated, emphasizing the need for careful consideration of decisions affecting consumers, businesses, and employees. The tariffs include a 46 percent tax on goods from Vietnam and a combined levy and duty of 54 percent on imports from China, posing challenges for the industry in maintaining affordability and accessibility for consumers.
AppWizard
March 28, 2025
Activision's user research division staff voted to form a union, named the Activision User Research Union-CWA, with a supermajority in favor of unionization. Microsoft has recognized the union as part of its labor neutrality agreement with the Communication Workers of America (CWA). The motivation for unionization was influenced by anticipated layoffs in 2023 and 2024. CWA Local 9400 president Maurice Washington emphasized the need for a protected voice for workers and expressed pride in welcoming the new members into the CWA. This development follows the establishment of the United Videogame Workers-CWA, reflecting a trend of unionization in the gaming industry.
AppWizard
March 7, 2025
French publisher PullUp Entertainment has appointed Geoffroy Sardin as its new chief executive officer. Sardin joined the company in early 2024 as deputy CEO and has nearly 26 years of experience at Ubisoft. He expressed gratitude to Fabrice Larue and the Board of Directors and emphasized the importance of quality in the company’s AA and Indie games. Sardin aims to maintain the successful strategy while enhancing the organization’s maturity and discipline, with plans for an ambitious launch in the upcoming fiscal year. Executive chairman Fabrice Larue recognized Sardin's significant impact on the company, particularly in increasing live content and effectively structuring creative studios. Sardin was instrumental in the successful launch of Warhammer 40,000: Space Marine 2.
AppWizard
February 25, 2025
Dovetail Games has appointed Gemma Brown and Rob O’Farrell as co-CEOs. Brown has 12 years of experience with the company, previously serving as chief operating officer, while O'Farrell has 11 years of experience, having been the chief development officer. Geoffroy Sardin, deputy CEO of PullUp Entertainment, emphasized that their appointment reflects the commitment to promoting internal talent and that their expertise will be valuable for the company's future.
AppWizard
February 8, 2025
The Safe In Our World PC game bundle has launched, featuring over two dozen games for a modest price. This initiative supports a charity focused on enhancing mental health awareness in the gaming community. Founded in 2019, Safe In Our World aims to improve mental health resources for individuals in the gaming sector. The bundle includes notable titles such as Mini Metro, Moonlighter, and Thank Goodness You’re Here! All proceeds from the bundle will benefit Safe In Our World, which raises awareness about mental health challenges in the gaming industry and provides resources for developers, publishers, content creators, and players. The bundle is available through Fanatical and offers a value exceeding 0.
AppWizard
February 5, 2025
The Entertainment Software Association (ESA) has requested to participate in discussions about future tariffs proposed by President Donald Trump, expressing concern that these tariffs could burden American consumers. The video game industry relies on imported components, particularly from China, and currently faces a 10 percent tariff. There were also plans for a 25 percent tariff on goods from Mexico and Canada, which are temporarily suspended. The ESA stated that tariffs on video game devices and related products would impact Americans of all ages and emphasized the need for a transparent consultation process with the private sector. They highlighted the cultural significance of video games and warned that tariffs could negatively affect hundreds of millions of Americans and the industry's contributions to the US economy. The ESA is eager to collaborate with the Administration and Congress to sustain the economic growth supported by their sector.
AppWizard
December 13, 2024
Geoff Keighley addressed the significant layoffs in the video game industry over the past two years during The Game Awards, noting the unprecedented nature of these job losses. Amir Satvat created the Games Jobs Resources website to support those affected by these layoffs, offering career planning, job listings, and networking opportunities. He highlighted that over 34,000 jobs have been lost in the last three years, emphasizing the importance of talent in game development.
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