watches

AppWizard
July 4, 2026
Users can now access their payment history from Wear OS watches within the Google Wallet app. The update allows users to view NFC payments made via Wear OS devices, with a note indicating "Purchase made on watch" on the transaction details page. The app still only displays the last ten transactions for each payment method. This update also retroactively shows past transactions made with watches.
AppWizard
July 1, 2026
A leak has revealed details about the Galaxy Glasses manager app, which will serve as the main hub for managing Samsung's upcoming smart glasses. The app will assist users in pairing the glasses, installing updates, and adjusting settings. It will feature menu options such as Camera, AI assistants, Read notifications aloud, Advanced features, Accessibility, and Find my glasses, with additional settings accessible only when connected to the glasses. Users can also automatically import photos and videos taken with the eyewear. The leak also describes intuitive buttons and gestures for user interaction with the Galaxy Glasses. Users can swipe to navigate music tracks and adjust volume, tap to pause or resume media playback, and use a button on the arm to capture photos or record videos. The glasses will have two LED lights to indicate recording status. Captured images and videos will be available in the Now Bar for previewing and reframing, with functionality expected to extend to the Galaxy Watch. Additionally, a Galaxy Glasses Controller app is in development for Galaxy Watches, and the upcoming Galaxy Ring will support gesture controls for enhanced user experience with the smart glasses.
AppWizard
June 30, 2026
Xbox is currently facing challenges under new CEO Asha Sharma, dealing with strategic misalignment, significant acquisitions, layoffs, and a financially burdensome games subscription service. The company has launched advertisements for Call of Duty: Modern Warfare 4, which include the disclaimer "NOT ON XBOX GAME PASS THIS YEAR," reflecting its current difficulties. These ads began running on platforms like Facebook, Instagram, and Threads on June 27. The decision to exclude Call of Duty from Game Pass at launch follows reports of a [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In a notable chapter of its recent history, Xbox finds itself navigating a turbulent landscape as it seeks to redefine its identity under the leadership of new CEO Asha Sharma. Despite ambitious aspirations, the gaming giant grapples with the repercussions of a strategic misalignment that has characterized its endeavors in the current decade. The company has made headlines primarily for its significant acquisitions within the gaming industry, only to face subsequent layoffs, alongside the launch of a games subscription service that has become a financial burden. This tumultuous journey has been further complicated by a brief insistence that all games should be synonymous with Xbox, a stance that inadvertently discouraged potential console ownership. Strategic Shifts and Marketing Challenges As the company braces for another potential wave of layoffs and studio closures, it has recently unveiled a series of advertisements for Call of Duty: Modern Warfare 4. These ads, first spotted by a user on Resetera, encapsulate the ongoing challenges faced by the gaming division, prominently featuring the disclaimer: “NOT ON XBOX GAME PASS THIS YEAR.” This stark message serves as a reflection of the brand's current predicament. According to the Meta ad library, these advertisements commenced their run across platforms such as Facebook, Instagram, and Threads on June 27. While the decision to exclude Call of Duty titles from Game Pass at launch may be seen as a pragmatic move—especially following reports of a 0 million loss attributed to the service's impact on sales of Black Ops 6—it underscores a broader narrative of confusion and inconsistency in Xbox's branding strategy. The removal of Call of Duty from Game Pass, coupled with adjustments to its pricing structure, appears to have yielded positive results in revenue growth for the service. However, the necessity of advertising that consumers must now pay for a title, rather than highlighting enticing features like “137 NEW WEAPON ATTACHMENTS,” signals a retreat from the previously bold marketing tactics. This shift raises questions about the clarity and coherence of Xbox's messaging, which has not shown significant improvement under the new leadership. As Xbox continues to navigate these complex waters, the industry watches closely, pondering whether the adjustments will ultimately lead to a revitalized brand or further entrench the challenges that have plagued its recent history." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"] million loss linked to the service's effect on sales of Black Ops 6. Although removing Call of Duty from Game Pass and adjusting pricing has led to revenue growth, the need to advertise that consumers must pay for titles instead of promoting features indicates a shift in marketing strategy. This situation raises concerns about the clarity and coherence of Xbox's messaging under the new leadership.
AppWizard
June 29, 2026
Valve's Steam Machine has faced challenges due to scalpers exploiting its limited availability. Despite measures like a randomized queue and one-unit purchase limits, resellers have listed the device at inflated prices on platforms like eBay. For example, a 2TB Steam Machine bundled with a controller is priced at ,899.99, over double its retail cost of 8. Listings for 2TB models range from ,700 to ,899.99, while a 512GB model without a controller is offered for ,800. Resale practices mirror those seen during the Steam Controller launch, where buyers could purchase multiple units for resale. The Steam Machine's higher starting price of ,049 makes reselling less feasible for many. Valve has indicated that as they process reservations, cancellations may open opportunities for others on the waiting list. Additionally, there is speculation about the demand for Valve's upcoming VR headset, the Steam Frame, amid existing competition.
AppWizard
June 28, 2026
Quantic Dream employees have raised concerns about staffing and project viability for Star Wars: Eclipse, following significant layoffs of 115 employees after the cancellation of their live-service game, Spellcaster Chronicles. Remaining staff believe these layoffs threaten the game's future and staged a strike during a LucasFilm visit to seek support. Employees are frustrated with management's lack of communication with parent company NetEase regarding project resources. They plan further protests, called the “Summer Strike Fest,” to advocate for additional staff needed to complete the game.
AppWizard
June 22, 2026
CryZENx has announced the conclusion of his Unreal Engine 5 fan remake of The Legend of Zelda: Ocarina of Time, which will no longer receive updates or new versions. All previous demos of the project remain available for download. The decision to halt development was made because an official remake of the game is underway, and CryZENx did not receive a cease-and-desist letter from Nintendo. He is exploring new project possibilities, with The Legend of Zelda: Twilight Princess currently leading a poll. CryZENx plans to release a final video showcasing gameplay of Chapters 2 and 3 of Ocarina of Time. Additionally, there are various free fan-made demos in Unreal Engine 5 available for exploration, including titles like Superman UE5 Demo and Halo 3: ODST Remake.
AppWizard
June 21, 2026
Sony's recent annual business report indicates a shift in its strategy for first-party titles, removing the previous commitment to release PlayStation games on PC after console launches. Analysts suggest this change signals a focus on PS5 exclusivity for upcoming single-player titles. Reports have indicated that future games like Ghost of Yotei, Saros, and Marvel’s Wolverine may remain exclusive to the PS5. Additionally, the report highlights Sony's commitment to integrating artificial intelligence in game development to enhance creativity. The company has also revised its business outlook, removing the term "profitable" due to ongoing supply chain challenges and rising hardware costs, which have affected its ability to expand the PS5 installed base.
AppWizard
June 21, 2026
ArenaNet, in collaboration with NC, has announced an official Guild Wars card game titled Mistbound, which follows the recent announcement of Guild Wars 3. Mistbound is developed with bilibili and features a dynamic 5x3 tactical grid for gameplay, allowing players to modify character attributes and reposition units and commanders turn by turn. It aims to simplify card game complexity by expressing strategic depth through battlefield mechanics rather than individual cards. The game will include various mechanics such as knockbacks and flanking maneuvers, and will feature beloved characters from the Guild Wars universe as commanders. The development emphasizes community engagement, incorporating player input, and there are expectations for the game to evolve into an esport. A specific release date has not been announced, but it may debut late this year or in 2027.
AppWizard
June 21, 2026
Electronic Arts (EA) filed new trademarks for the Ultima franchise, indicating a potential revival after nearly eight years since the last installment, Underworld Ascendant. Series creator Richard "Lord British" Garriott has expressed his desire to resurrect Ultima and is optimistic about reclaiming copyright in 2027, as creators can reclaim rights after 35 years under U.S. copyright law. However, while Garriott may regain copyright over his original works, EA retains the trademark for the Ultima name. Garriott plans to discuss the franchise's future at Dragon Con later this year.
AppWizard
June 18, 2026
Prologue: Go Wayback! has exited early access on Steam, but is considered incomplete with no further development plans. Launched in early access in 2025 by PlayerUnknown Productions, the game faced significant challenges, including staff layoffs, leading to a halt in development. The studio, founded by Brendan Greene, aimed to use the game as a testing ground for its Melba game engine, designed for creating large procedural worlds. A free tech demo, Preface: Undiscovered World, is available in early access. The final version of Prologue includes new features such as enhanced paths, mobile weather monitors, and improvements in cooking, lighting, clouds, and fog.
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