Windows UI

Winsage
August 31, 2026
Microsoft is modernizing Windows by transitioning legacy features to its WinUI framework, including a redesign of the Run dialog. The new Run dialog, implemented with C#/WinUI 3, shows improved performance with a median time-to-show of 94 milliseconds, compared to 103 milliseconds for the legacy version, reflecting an 8.7% speed increase. Despite this improvement, Microsoft acknowledges that WinUI requires further performance enhancements in various areas. The development of the Run dialog utilized .NET AOT compilation to achieve native code speed while maintaining C# flexibility. Concerns about performance on lower-end machines persist, as seen with the Task Manager and File Explorer. Microsoft aims to modernize Windows features without sacrificing performance, with the Run dialog serving as a potential model for future updates.
Winsage
August 30, 2026
Microsoft has transitioned the development of WinUI and the Windows App SDK to GitHub, marking a commitment to enhance Windows developer technologies. This shift is part of a strategy unveiled in August 2025 to address developer concerns regarding these tools. Mainline WinUI development is now conducted on GitHub, allowing for real-time project evolution and community engagement. Although the technologies have not yet been open-sourced, Microsoft is working towards that goal. Currently, only Microsoft employees can modify the codebase, but there are plans to open the repository for community contributions in the future. This approach follows Microsoft's previous efforts to open source legacy Windows developer frameworks.
Winsage
August 17, 2026
Jeff Fritz, a former Microsoft engineer, is developing an app called DayFrame, which revitalizes the concept of Live Tiles. The app combines Windows Phone aesthetics with Outlook functionality, serving as a centralized hub for email, calendar, and contacts. It features a retro design with bold, square icons and a blue color scheme, and will be available on both PC and Mac. DayFrame has a modular design that allows independent development of each module, enabling continuous improvement. Currently marked as "Coming soon," a private preview is expected to launch soon, with real, running code already demonstrated.
Winsage
August 6, 2026
Windows has faced user dissatisfaction due to inconsistent user interface designs since Windows 8, which worsened with Windows 10. Windows 11, launched in 2021, introduced a consistent design language through the WinUI framework, modernizing various UI components and replacing older elements. Enhancements included a more consistent dark mode and updates to features like volume controls and context menus. Microsoft is revamping the File Properties dialog and the Start menu for improved speed and responsiveness while optimizing resource consumption. Context menus are also being redesigned for better customization and quicker access. Ongoing efforts aim to modernize legacy components of the OS, with a focus on performance and reduced memory usage.
Winsage
July 27, 2026
Microsoft is addressing high RAM consumption in native Windows 11 applications by optimizing memory usage through updates to the WinUI 3 framework. Significant improvements in RAM management are expected in an upcoming Windows 11 update, as outlined during the Build 2026 developer conference. The enhancements aim to reduce RAM usage and improve performance, particularly for low-spec PCs. Microsoft is currently testing changes related to memory usage, performance, and reliability for WinUI, with plans to modernize various Windows components, including the Start menu. Specific metrics on the expected reduction in RAM usage have not yet been disclosed.
Winsage
June 4, 2026
Microsoft is focusing on increasing native applications and components in Windows 11 to improve performance and user experiences. At the Build 2026 conference, Microsoft encouraged third-party developers to create native applications through a series of sessions and provided tools and resources for this purpose. The Windows K2 initiative aims to transform key elements like the Start menu into native components. A session titled "Use agents to build WinUI 3 apps" discussed strategies for developing native applications, including the use of AI tools like the WinUI agent plugin for GitHub Copilot. Microsoft also introduced WinUI 3 templates to streamline native app creation and emphasized the modernization of applications beyond just code rewriting. The Surface Laptop Ultra, announced at Computex, is designed for AI workloads, featuring up to 128GB of RAM and built on the NVIDIA RTX Spark platform, which includes a 20-core Arm N1x CPU and an RTX GPU with up to 6,144 cores, delivering 1 petaflop of AI computing power. This device aims to attract developers to Microsoft's ecosystem.
Winsage
June 4, 2026
At the Build 2026 developer conference, Microsoft emphasized the creation of native applications for Windows 11, focusing on WinUI as the preferred framework over alternatives like Electron or React Native. The company is revitalizing Windows 11 with a commitment to quality, performance, and reliability, and has formed a dedicated team to develop native apps. Microsoft is rewriting the Start menu, previously built with React Native, and has reaffirmed its commitment to WinUI, dropping the "WinUI 3" label to signify stability. Chris Anderson stated that there are no plans for a new framework and that WinUI will be the production platform for Windows apps. Microsoft aims to address existing issues in WinUI, such as performance gaps, and is introducing new features like DataGrid and Charting support to attract enterprise developers. The company is also adapting WinUI for AI workflows and developing tools to assist developers in creating modern applications. While Microsoft acknowledges other frameworks, it seeks to position WinUI as the primary native framework for Windows. The Build 2026 conference marked a renewed focus on Windows, with plans to rewrite the Windows shell in WinUI for a cohesive user experience.
Winsage
May 13, 2026
Microsoft has announced a 25 percent improvement in the performance of WinUI 3, specifically in File Explorer components. There has been a 41 percent reduction in memory allocations and a 45 percent decrease in function calls. Some optimizations may involve breaking changes, which will initially be optional for developers. The enhancements are intended to become the default in future iterations of WinUI and the Windows App SDK. Despite these improvements, developers have expressed concerns about WinUI 3's performance, noting it is slower than WPF and UWP. The reliance on WinRT interop for component actions is seen as a significant factor hindering speed. Additionally, there are historical tensions regarding the adoption of Microsoft's frameworks within the Windows and Office teams, leading to skepticism about their reliability.
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