Xbox 360

AppWizard
October 5, 2026
A solo developer named YesterMester has revived The Simpsons Game, originally released by Electronic Arts in 2007, by recompiling the Xbox 360 version to run on Windows, Linux, and Steam Deck. The latest version, 0.0.6.2, was released on GitHub in early October 2026 and features capabilities such as booting up, playing videos, saving progress, loading levels, and engaging gameplay. The game utilizes static recompilation to convert approximately 82,000 game functions into a standard x86-64 application, allowing for smooth gameplay at 60 frames per second. Players can enhance visuals with features like supersampling and anisotropic filtering, and the game now supports keyboard and mouse controls with customizable settings. Installation requires downloading a launcher, and a NoAVX2 package is available for older processors.
AppWizard
October 4, 2026
The unofficial PC version of The Simpsons Game has been released nearly two decades after its original console launch in 2007. It is based on the Xbox 360 version and is compatible with Windows, Linux, and Steam Deck. The game has been rebuilt for x86-64 architecture, allowing it to run without CPU emulation, and supports Direct3D 12 and Vulkan. Players can experience fluid gameplay at 60 FPS, with menus and loading screens capped at 30 FPS. The port includes adjustable render scales for improved graphics and supports both controllers and customizable keyboard and mouse controls. The launcher features a new theme, automatic settings saving, and improved user interface. Performance enhancements include a refined timer setting for audio issues, increased frame rates on the Steam Deck, and reduced video memory usage. The game is available for download, but players must provide their own Xbox 360 ISO. Additionally, there is a growing library of unofficial PC ports of console-exclusive games, including titles like Super Mario 64 and Crash Team Racing.
AppWizard
September 28, 2026
The Darkness has been officially released on PC, marking its first availability on this platform since its original launch in 2007 for Xbox 360 and PlayStation 3. The port was developed by portingpete, who adapted the Xbox 360 version for the Windows 64-bit operating system without using emulation. The game features original gameplay mechanics, support for gamepad and mouse controls, comprehensive video settings, and fully functional sound and save systems. Portingpete has also made the source code of the project available on GitHub, but players must provide their own Xbox 360 game files to play.
AppWizard
September 10, 2026
Juggernaut is an upcoming free-to-play boomer shooter inspired by classic Wolfenstein engine first-person shooters, featuring waves of zombies in pixelated arenas. It will be accompanied by the Juggernaut Assets Maker, a paid tool for players to create levels and customize assets. The game is developed by Mages Inc, a Japanese studio known for the Steins;Gate series. The Juggernaut Asset Maker's source code was generated using generative AI, highlighting Mages Inc's transparency in an industry where many games use similar technologies.
BetaBeacon
September 10, 2026
- GTA 5 Android gameplay footage has emerged on Reddit, showing the game running on Android devices. - Gamepad support is available for GTA V on Android. - GTA V can be legally played on mobile devices with PlayStation Plus Extra/Premium and Xbox Game Pass Ultimate subscriptions. - An official native port of GTA V on mobile devices may be possible in the future due to advancing technology.
AppWizard
September 7, 2026
On September 3, 2026, Microsoft announced that Xbox Game Pass subscribers will see a shift in cloud gaming access. Starting November 2026, unlimited cloud streaming will be replaced by a tiered hour bank system: 15 hours for Ultimate, 10 for Premium, and 5 for Essential subscribers. Once a subscriber exhausts their allotted hours, they must wait for the next billing cycle or purchase additional time. This change is the most significant since the beta launch of Xbox Cloud Gaming in 2019. The announcement was made on Xbox Wire, and the new structure is reflected on Xbox’s product pages. The new tiered system introduces a scarcity model, with every paid tier now having its own cloud gaming quota. Essential subscribers, who previously had no cloud access, will now receive 5 hours per month. The pricing for the Game Pass tiers is as follows: Ultimate at .99 for 15 hours, Premium at .99 for 10 hours, and Essential at .99 for 5 hours. The free ad-supported tier remains unchanged at 5 hours per month. Microsoft's rationale for the change is based on usage data indicating that most subscribers do not heavily utilize cloud streaming, coupled with the rising costs of operating cloud gaming services. The company has stated that additional hours can be purchased once a subscriber's monthly allotment is used up, although pricing details for these add-ons have not yet been disclosed. The new hour caps will take effect in November 2026, following a shorter notice period compared to NVIDIA's GeForce NOW service, which implemented a 100-hour monthly cap earlier in 2026. The response from gaming communities has been largely negative, with concerns about the limits falling short of typical usage patterns and conflicting with the marketing of Game Pass as offering unlimited access. The introduction of hour caps could impact Game Pass's subscriber base, particularly among those who rely on cloud gaming as their primary access point. Microsoft's internal usage data will determine the extent of this impact, as the company aims to control costs without raising subscription prices.
AppWizard
August 27, 2026
Hironobu Sakaguchi founded Mistwalker after leaving Square Enix in the early 2000s. Blue Dragon, a title from Mistwalker, is now available on PC due to a fan-made port created by programmer Tom, who used his toolset ReXGlue to recompile the game. This port integrates original game files into a single executable, enhances graphical fidelity, and resolves compatibility issues. Tom's work allows the game to run at 1080p resolution and 60 fps on systems with as little as one gigabyte of VRAM. The port was released on GitHub to coincide with the 19th anniversary of Blue Dragon's U.S. release, and future updates and mods are planned, including the introduction of characters from the Nintendo DS sequel.
BetaBeacon
August 22, 2026
ARMSX3, the latest PS3 emulator on Android, has been receiving updates that bring major improvements. The latest update, ARMSX3 v0.9.3, now supports online play in PS3 games using the RPCN framework for matchmaking. Other recent updates include the ability to import save data, access PS3 console settings, and emulate a USB keyboard. Compatibility improvements have also been made, fixing bugs in games like Borderlands 2 and Bleach: Soul Resurrección.
BetaBeacon
August 19, 2026
An unofficial Android port of Skate 3, known as Skate 3 Mobile, has been released by developer Buku313 on GitHub. The port offers improved performance with a native Vulkan renderer and is playable on the ANBERNIC RG406V Android handheld device. Despite some bugs and crashes, the port delivers smooth performance at a near-locked 60fps. Users can contribute to the development of the port as it is an open-source project. It is recommended to install the port on a secondary Android device to avoid potential risks.
BetaBeacon
August 18, 2026
- Ads: No - Funding model: Open-source community RetroArch - Base price: Free - Optional paid tier: None - Ads: No - Funding model: Open-source community Winlator - Base price: Free - Optional paid tier: None - Ads: No - Funding model: Donation-funded DraStic - Base price: Free - Optional paid tier: None - Ads: No - Funding model: None public
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