Xbox PC

AppWizard
January 14, 2026
The save file bug in Death Stranding on Xbox PC has been resolved through a collaboration between Microsoft, 505 Games, and Kojima Productions. Initially, players faced issues where save files would fail to copy after a short gameplay period, leading to lost progress and contributing to a low review score of 2/5 on the Xbox PC store. The fix is being rolled out as part of the Xbox Gaming Services background app, and players can check for the update by verifying the version number in the Xbox PC app. The updated version is 32.106.13001.0 or higher. After testing the update, players have reported consistent progress saving. Death Stranding Director's Cut is available for purchase on the Xbox Store for .99 and supports the Xbox Play Anywhere initiative.
AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
AppWizard
December 10, 2025
GOG announced that two games, Ancestors: The Humankind Odyssey and The Outer Worlds, will be removed from its catalog on December 15. Both titles were published by Private Division, a subsidiary of Take-Two Interactive. The 2023 Spacer's Choice Edition of The Outer Worlds will also be delisted on the same date. These games will still be available on other platforms, including Steam, Epic Games Store, Xbox, and PlayStation consoles. Ancestors: The Humankind Odyssey is currently priced at .99, while The Outer Worlds is priced at .99, and the Spacer's Choice Edition is at its full MSRP of .99. The reasons for the delistings are unclear, but they may be related to the sale of Private Division.
Winsage
December 9, 2025
Windows has been a key platform for PC gaming, evolving significantly by 2025 with advancements in handheld gaming and performance. The ROG Xbox Ally and ROG Xbox Ally X, powered by AMD Ryzen Z2 Series processors, were introduced, enhancing handheld gaming experiences. The Xbox Full Screen Experience (FSE) was launched for these devices, optimizing gaming interfaces. Advanced Shader Delivery (ASD) was implemented, reducing load times by over 80% for some titles. System-level performance improvements included tuned power management and lower CPU overhead. Windows also focused on Arm devices, enabling local game installations through the Xbox PC app and expanding compatibility with the Prism emulator. Native anti-cheat support was introduced for Arm devices, enhancing competitive gaming. DirectX 12 advancements included features that improved ray tracing performance by up to 2.3×. Bluetooth LE Audio support was added to enhance audio quality for gamers. Upcoming innovations include expanding FSE to more Windows devices, further ASD support, and a preview of Auto Super Resolution for improved visuals in games.
Winsage
November 23, 2025
Microsoft has introduced the Xbox Full Screen Experience (FSE) in its latest Insider Preview Build for Windows 11, aimed at enhancing gaming across devices such as laptops, desktops, and tablets. The FSE allows users to pair an Xbox gaming controller with their Windows 11 device for easier task switching, enabling quick navigation between apps and games. The feature is currently available for testing by Windows Insiders, with a phased rollout to gather feedback before a wider release. There are indications that a next-generation Xbox PC may be developed around the FSE, potentially transforming it into a Windows 11 PC with an extensive Xbox gaming library.
AppWizard
November 19, 2025
A recent 50% price increase for Xbox Game Pass Ultimate has prompted Microsoft and Epic Games to integrate Fortnite Crew into the service, offering in-game benefits and monthly V-Bucks. Fortnite has also joined Xbox Play Anywhere, allowing access through the Xbox app on Windows 11, but some users are facing issues due to a delayed update causing a version mismatch. Sources indicate that the problem is with Epic Games, and a resolution is expected soon. Microsoft is working on improving the Microsoft Store's user interface and addressing ongoing technical challenges. The inclusion of popular titles like Roblox, Minecraft, and Fortnite suggests a positive future for Microsoft's gaming platform, although there are still hurdles to overcome for new users.
AppWizard
November 5, 2025
A whitepaper from Rokky, based on a survey of 306 game studio executives, reveals that 72% believe Steam has a monopoly on PC game distribution. Among the respondents, 48% have distributed games on the Epic Games Store and Xbox PC Store, while only 10% have used GOG and 8% have used itch.io. Nearly 25% view marketplaces and e-stores as part of the gray market, which they associate with a loss of control and revenue. Concerns exist about keys falling into gray market hands leading to regional pricing manipulation, but Rokky argues these fears may be unfounded. The report suggests that exploring alternative distribution strategies could help developers reduce reliance on Steam, despite challenges like discoverability and market saturation.
AppWizard
November 4, 2025
Steam has been the leading platform for purchasing and selling PC video games for over a decade, with a large user base and superior user experience. A recent whitepaper titled 'The State of PC Game Distribution' indicates that 72% of game developers believe Steam has a monopoly in the PC gaming market. This research was conducted by Atomik Research, which surveyed 306 executives in the UK and US from May 18 to May 22. A new distribution platform called Rokky has emerged, aiming to connect publishers with various digital storefronts globally, potentially providing alternatives to Steam.
AppWizard
November 4, 2025
More than half of developers feel over-reliant on Steam for game distribution, with 72% believing it has a monopoly on the PC gaming market. A survey by Atomik Research involved 306 industry executives, with 75% in senior management and 77% from studios with over 50 employees. For many studios, Steam accounts for over 75% of their revenue, but developers are exploring alternatives like the Epic Games Store (48% have distributed there), GOG (10%), and Itch.io (8%). The study notes that 32% of developers still release physical game formats. Developers value alternative channels for ease of use, pricing control, promotional support, and international reach. Looking forward, 80% expect to use alternative channels alongside Steam, with 75% anticipating at least a 10% revenue increase from these platforms. Concerns remain about the gray market and distribution control challenges.
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