In the intricate tapestry of Avowed’s narrative, game director Carrie Patel has hinted at a multitude of endings, with permutations that reach into the double digits. Upon experiencing the conclusion, it becomes clear that while the main endings hinge on two pivotal choices, the journey is peppered with smaller decisions that shape the emotional landscape of the finale. This guide aims to illuminate these divergence points, alongside the subtler quests that influence the ending slideshow, exploring how various choices interact, enhance, or even contradict one another. Notably, players can express their preferences for different outcomes throughout the game without being irrevocably committed to a single path. For instance, one can align with the Steel Garrote at the very end, even after sparing Sapadal, though such a choice carries its own distinct repercussions.
Sapadal ending choice
The first significant decision arises after reaching Avowed’s point of no return: the choice to kill or spare Sapadal, the deity residing within your consciousness. While players face three distinct options, the manner in which they engage with Sapadal throughout the game can subtly influence the ending slides if they choose to spare her. Regardless of the choice made, all paths lead to the conclusion of the Dreamscourge.
What happens if you spare Sapadal in Avowed?
According to Radio Times Gaming, sparing Sapadal while encouraging her darker impulses did not yield a “vengeful” ending slide after sparing Ygwulf. However, if players spare Sapadal and provide her with the Adra mech during Sargamis’ quest early in the game, they can expect a unique ending slide that illustrates how the god utilizes it. The specifics of this outcome may depend on how players influence Sapadal’s moral compass, but one particular slide depicted a heartwarming scenario reminiscent of the Iron Giant.
What happens if you kill Sapadal in Avowed?
Choosing to eliminate Sapadal signifies a triumph for the original pantheon of Eora, particularly favoring Woedica, and aligns closely with the various pro-Aedyr endings that follow. While killing Sapadal while advocating for an independent Living Lands may seem incongruous, the ending slides do not penalize players for this choice. Importantly, killing Sapadal also brings an end to the Dreamscourge, mirroring the outcome of sparing her.
What happens if you merge with Sapadal in Avowed?
Interestingly, merging with Sapadal presents itself as a darker, arguably more negative ending than simply killing the deity. This choice grants players new dialogue options and interjections centered around Sapadal during the climactic battle, with Lödwyn providing special dialogue for this route. The concluding slide reveals that Sapadal completely overtakes your original personality, evoking comparisons to the Mind Flayer ending in Baldur’s Gate 3. Nevertheless, the Dreamscourge is vanquished once more.
<h3 class="article-bodysection” id=”section-living-lands-ending-choice”>Living Lands ending choice
As players navigate the political landscape of the Living Lands during the council with its leaders before the final confrontation in Dawnshore, they encounter four principal outcomes: Steel Garrote victory, Aedyran colony, Aedyran “gréfram,” and an independent Living Lands.
What happens if you side with Lödwyn and get the Steel Garrote ending in Avowed?
While no choices technically prevent players from siding with Lödwyn, doing so without a history of pro-Steel Garrote decisions may lead to a grim fate. If players do not align closely with her values, Lödwyn will execute them as a traitor in the game’s final moments, resulting in a truncated ending sequence where she assumes control without their presence. To avoid this fate, players must:
- Eliminate Ygwulf in Paradis.
- Allow Fior to burn in Emerald Stair.
- Destroy the ruins in Shatterscarp.
- Permit Kostya to destroy Solace Keep.
- Kill Sapadal.
Completing all these tasks allows Lödwyn to knight players as a paladin of the Steel Garrote, ensuring they witness her dominion over the Living Lands.
What happens if the Living Lands becomes an Aedyran colony?
This outcome presents a slightly less authoritarian scenario, albeit still bleak. If Lödwyn’s ending resembles a choice to let Caesar die in New Vegas, siding with Lanius feels akin to a morally ambiguous Caesar’s Legion ending. Under Aedyr’s governance, the Living Lands experience direct control, and the choices made in settlements can lead to varied outcomes:
- Conditions do not improve for Solace if Aedyr takes over without Kostya at the helm.
- Fior and Thirdborn’s fates remain grim under Aedyr’s rule, regardless of player decisions.
What the hell is a “gréfram” anyway?
For those who prefer moderation, this outcome sees the Living Lands partially colonized by Aedyr, yet still retaining a voice in governance. While conditions improve slightly for Solace, Fior, and Thirdborn, the potential for greater progress remains untapped. It’s a call to action for players to take a definitive stance.
What happens if you push for an Independent Living Lands?
Choosing to advocate for an independent Living Lands yields a resounding affirmation of autonomy. This path results in a highly favorable conclusion for Fior, a Solace led by Mihala, and a Paradis where Ygwulf remains unharmed. However, the outcomes for Thirdborn remain elusive, with no clear happy ending emerging from any major paths taken.
<h3 class="article-bodysection” id=”section-non-main-quests-and-choices-with-ending-slides”>Non-main quests and choices with ending slides
A brief overview of optional content that influences the ending slideshow includes:
- Giatta’s fate can vary, allowing her to either continue as an animancer or pursue a musical career, depending on player encouragement.
- Yatzli’s path diverges based on whether she stays in Fior or apprentices with Ryngrim, though her fate remains uncertain if Fior is destroyed.
- Marius experiences contentment if players complete his quest, while neglecting it leads to a less favorable outcome.
- Kai’s fate is particularly grim if his quest is left unfinished. Depending on post-quest interactions, he may thrive, return as a reformer, or assist in rebuilding Thirdborn, though the latter remains the closest to a happy ending for the town. Each of Kai’s positive outcomes can also lead to a romantic epilogue if interest is expressed.
- Providing Sargamis’ Eothas mech to Sapadal and sparing her results in a slide depicting her peaceful utilization of the mech, reminiscent of a heartwarming narrative.