If you catch the ball in Rematch, there’s a small chance you didn’t—Sloclap’s desync issues are upsetting players in a game I otherwise can’t stop playing

Players are diving deep into Rematch, with many enthusiasts already logging around 40 hours of gameplay, eager for more. However, a persistent issue remains: the desynchronization problems are still quite pronounced. During matches, players often find themselves in a situation where they make a crucial dive towards the ball, only to experience a jarring hiccup in the game’s timing. This leads to a flurry of congratulatory messages that feel undeserved, accompanied by a wave of frustration.

Sloclap, the game’s developer, has made strides to address these concerns in a recent patch, yet the improvements have not fully materialized. Numerous players have shared their experiences with the erratic netcode, and a quick visit to the r/Rematch subreddit reveals a plethora of clips showcasing goalies executing impressive saves, only to have their triumphs unfairly snatched away.

Amazing update guys! Not sure why everyone is complaining from r/Rematch

The sentiment on the subreddit is mixed, with some players expressing their discontent. One unfortunate player even reported that their premade goalie uninstalled the game due to ongoing desync issues. As they noted, “It’s already difficult for anyone to be predisposed to learning GK, but if it DOESN’T WORK, then it will be even more difficult to find someone who wants to fill that role.”

Developer’s Response

In the latest patch notes, Sloclap has urged players to remain patient, assuring them that improvements are on the horizon. They stated, “Please remember that some major priorities like netcode or crossplay are the work of specialists in their domains (gameplay replication, server infrastructure, user interface…), and that we can’t put all our resources on these topics to make them happen faster—that being said we are making very good progress on these topics, more news soon!”

While the concerns voiced by players are valid, it may be premature to succumb to despair. According to SteamDB, Rematch maintains a robust 24-hour peak player count of 21,000, indicating a healthy player base. Nevertheless, it seems that Sloclap is under a bit of pressure to resolve these issues swiftly. For now, many players continue to enjoy the game, hoping for a smoother experience in the near future.

AppWizard
If you catch the ball in Rematch, there's a small chance you didn't—Sloclap's desync issues are upsetting players in a game I otherwise can't stop playing