Exploring New Frontiers in Gaming
In a recent conversation with GI.biz, John Hight, the president of Wizards of the Coast, expressed a keen interest in the possibility of developing a new massively multiplayer online (MMO) game set in the Dungeons and Dragons universe. Hight’s enthusiasm for the project is palpable, as he envisions a fresh take on the MMO genre that would resonate with today’s gaming audience.
Reflecting on the legacy of past D&D MMOs, particularly the efforts by Turbine, Hight emphasized the need for innovation. He stated, “I’d love to have that. I think that we’ll want to rethink what an MMO is in this day and age.” This sentiment underscores a desire to move beyond traditional models that have dominated the space, such as those pioneered by Blizzard and earlier titles like Ultima Online and Everquest. Hight believes that the gaming landscape has evolved, and so too must the frameworks that support it.
Hight elaborated on his vision, suggesting a phased approach to development: “It’s probably a crawl, walk, run situation. We want to make sure that we’ve assembled the talent, we have the backend technology, we have the plans to pursue.” This methodical strategy highlights a commitment to thorough preparation before diving into the complexities of MMO creation.
Moreover, Hight acknowledged the significant role that advancements in technology could play in realizing this ambitious project. He noted, “I think technology can help us a lot, too, to make some of the things that were difficult to accomplish back in the day a lot easier.” This perspective not only reflects an understanding of the challenges faced by earlier developers but also a forward-looking approach that embraces the tools available in the modern gaming environment.
As Wizards of the Coast contemplates this potential venture, the gaming community watches with anticipation, eager to see how the storied Dungeons and Dragons franchise might evolve in the realm of online multiplayer experiences.