Techland reveals an 11-week roadmap for Dying Light: The Beast, the gaming equivalent of a hastily-drawn sketch showing the way to the nearest post office

Techland’s Roadmap for Dying Light: The Beast

Techland has unveiled its post-launch roadmap for the much-anticipated spinoff, Dying Light: The Beast. While the roadmap may lack the precision of a detailed cartographic guide, spanning a modest 11 weeks, it certainly outlines some intriguing developments for players to look forward to as the year draws to a close.

Among the highlights is the introduction of a new game plus mode, which Techland has described as “highly anticipated” in their recent Steam post. This feature might not resonate with everyone, as many players prefer to take a well-deserved break after investing over 30 hours into a game. However, it appears that a significant portion of the gaming community is eager to dive back into the action.

In addition to the new game plus mode, players can expect several exciting updates in the coming weeks, including:

  • Legend Levels
  • A new nightmare difficulty
  • Extra weapon executions
  • Ray tracing capabilities on PC

While Techland has not provided specific dates for these updates, it seems likely that they will be rolled out gradually, coinciding with the launch of the initial community challenges, aptly named ‘Call of the Beast.’ These challenges will reward players for completing collective tasks, with the first challenge featuring a lumberjack theme. Players will have the opportunity to earn a new vehicle skin and a woodcutter’s axe by collectively severing a staggering 30 million and 60 million limbs, respectively.

In terms of gameplay, Dying Light: The Beast has been described as a more streamlined experience compared to its predecessors. Gone are the days of claiming city sections for factions or navigating complex networks of ziplines and jump pads. Instead, the game has shifted towards a more straightforward survival horror approach. This trend of returning to basics is not unique to Techland; the gaming industry as a whole seems to be exploring what made classic titles resonate with players. A notable example is Battlefield 6, which has enjoyed success by embracing a grounded military setting and classic gameplay modes.

As Dying Light: The Beast continues to evolve, it appears to share a similar design philosophy with Battlefield, and early responses from players have been encouraging.

AppWizard
Techland reveals an 11-week roadmap for Dying Light: The Beast, the gaming equivalent of a hastily-drawn sketch showing the way to the nearest post office