Exploring the Unique Landscape of Menace
Upon first glance, Menace may evoke comparisons to the beloved XCOM series, a notion that initially piqued my interest. With its reputation for hardcore tactical gameplay, I approached Menace with a sense of anticipation, ready to embrace the challenge. However, as I delved deeper into the game, it became clear that Menace carves out its own identity, diverging from the familiar paths laid by its predecessors.
Rather than being a mere clone of XCOM or even Phoenix Point, Menace presents itself as a grander, more theatrical experience reminiscent of Company of Heroes infused with the spirit of Starship Troopers. This turn-based strategy game masterfully intertwines difficulty with a sci-fi power fantasy, offering players a dual experience that is both rewarding and punishing.
The comparisons to XCOM, while flattering, may inadvertently undermine Menace’s unique offerings. Where XCOM focuses on small squads navigating tight spaces, Menace expands the battlefield, inviting players to engage in larger-scale confrontations. My missions unfolded across vast terrains, each imbued with a sense of grandeur as I held positions against relentless waves of adversaries, all while tracking down particularly formidable foes. The stakes felt monumental, underscoring the reality of war and the weight of command.
One notable distinction lies in the composition of your forces. In Menace, each member of your squad operates as an individual unit, with named characters commanding groups of up to eight soldiers. This structure transforms your tactical approach into a more substantial army dynamic, where focus fire becomes the primary strategy. The emphasis shifts from precision strikes to overwhelming force, creating a different rhythm to the combat.
While the developers have invested considerable effort into breathing life into the troops of Menace—complete with distinct voices and personalities—I found it challenging to forge a deep connection with them. The sheer number of soldiers at my disposal diluted the emotional bond that often develops in smaller, more intimate squads. Consequently, I felt little hesitation in sending them into perilous situations, even when the odds were stacked against them. Losing a few squads became more of a minor inconvenience than a heart-wrenching loss.
Ultimately, adjusting my expectations was key to fully appreciating Menace. Initially, I approached the game with preconceived notions that clouded my experience. However, after several hours of gameplay, I began to uncover the nuances of this early access build. While it may still be a work in progress, I found it to be a worthwhile endeavor, and I eagerly anticipate its evolution leading up to the full release.