Reviving Classics with Rollback Netcode
In the world of arcade fighters, precision and swift reactions are paramount. As players increasingly seek to engage in online battles, the importance of robust netcode cannot be overstated. While rollback netcode has emerged as the gold standard for contemporary fighting games, enthusiasts of older titles are fervently advocating for its implementation in classic games. This enthusiasm has led to a notable incentive for modders willing to tackle the challenge.
Maximillian Christiansen, a prominent figure in the fighting game community and known online as Maximilian Dood, has taken a bold step by offering a substantial financial reward for anyone who can successfully integrate rollback netcode into Ultimate Marvel vs. Capcom 3. Currently available on Steam, this title relies on a less responsive delay-based netcode, which can hinder the gaming experience. Christiansen’s commitment to this cause is evident, as he previously invested nearly ,000 into a mod for Marvel vs. Capcom Infinite in 2024.
The crux of the issue lies in the differences between delay-based and rollback netcode. The former waits for both players to receive input data before executing commands, often resulting in frustrating lag. In contrast, rollback netcode anticipates player actions, allowing for a smoother experience by rolling back to correct any mispredictions. This approach is particularly advantageous in a genre where every frame counts, providing a more enjoyable gameplay experience compared to the sluggishness associated with delay-based systems.
Christiansen expressed his desire to elevate the online experience for Ultimate Marvel vs. Capcom 3, stating, “I want to do something special. We’ve done a lot for the modding scene of Marvel vs. Capcom, and I’m willing to put my money where my mouth is. Maybe we can move beyond this Parsec era of Ultimate Marvel 3 online.” Parsec, a third-party application, allows players to simulate local play through streaming, offering an alternative to delay-based netcode, provided all participants have a strong internet connection. However, Christiansen envisions a more permanent solution for this beloved fighting game.
He drew inspiration from the Super Smash Bros. Melee community, which successfully implemented rollback netcode through an emulator wrapper, facilitating matchmaking and enhancing the online experience. “I’d be willing to put my money towards it to help support this community and to help support this game for the long run,” he affirmed, highlighting his dedication to the future of Ultimate Marvel vs. Capcom 3.