In the world of Monster Hunter, the narrative has often taken a backseat to the exhilarating hunt. The formula remains familiar: ecological disturbances lead players on a quest to confront a series of formidable creatures, culminating in the discovery of a new, awe-inspiring monster. Yet, despite its straightforward storytelling, the franchise has thrived, thanks to its breathtaking megafauna, intense combat, and a cast of quirky NPCs that add charm to the experience.
Performance anxiety
As anticipation builds for the upcoming PC launch in February, concerns about performance lingered in the air. My recent preview in Osaka, however, offered a glimpse of hope. The session utilized a PlayStation 5, which, while not directly comparable to the Steam beta, provided valuable insights. Reports from PS5 beta players indicated performance hiccups, but the updated build I experienced was a revelation. Locked in Resolution Mode, the gameplay was smooth, devoid of the jarring framerate drops that had plagued earlier versions.
Other attendees echoed my sentiments, noting a significant improvement over the beta. Game director Yuya Tokuda assured us that PC players could expect similar enhancements. “We feel you can really feel the difference in the improved framerate,” he stated, hinting at a more polished experience for the final product.
My hunter’s ability to navigate and respond to monster attacks felt more fluid than ever.
My demo session spanned the first five hours of the game, allowing me to explore character creation, introductory quests, and story-driven hunts across the Windward Plains and Scarlet Forest. The freedom to alternate between quests and side hunts meant I could gather materials, craft potions, and piece together an early-game armor set at my own pace.
Capcom’s refinements to the combat system were immediately evident. Whether facing familiar foes like the Chatacabra or new adversaries such as the Lala Barina, the fluidity of my hunter’s movements and responses to attacks felt unprecedented.
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As a hammer main, I appreciated the enhanced mobility even with heavier weapons. The introduction of attack animation windows allowed for slight adjustments in positioning, enabling me to land blows more effectively without the need for a full dodge roll. This subtle change made a significant difference in my combat strategy.
Additionally, the new Focus Mode introduced a layer of strategy, allowing me to aim attacks at specific monster wounds. Successfully targeting these areas with Focus Strikes resulted in devastating damage, streamlining the hunting experience. Tokuda noted that this system aims to enhance efficiency, particularly in multiplayer scenarios where monster health scales upward.
Updated outfitting
Changes to armor skills further reflect Capcom’s intent to evolve the gameplay. Traditionally, players relied on crafted armor pieces to enhance their abilities, but in Wilds, many offensive skills are now weapon-based. This shift allows for greater flexibility in mid-hunt weapon swapping, freeing players from the constraints of their armor loadouts.
While I may still gravitate toward an armor set optimized for my hammer, the new system promises to maintain utility across different weapon types. Tokuda emphasized that this change fosters a more diverse and adaptable hunting experience.
Despite my excitement for the revamped combat mechanics, the most striking aspect of my preview was the game’s newfound emphasis on storytelling.
Creating character
Initially skeptical of the increased focus on cutscenes and character interactions, I was pleasantly surprised during my playthrough. Unlike previous titles, the player character in Wilds is fully voiced and possesses a rich backstory. Engaging in dialogue with NPCs like Alma and Gemma revealed their histories and roles within the Guild, transforming them from mere side characters into integral members of the narrative.
One particularly compelling storyline revolves around Nata, a boy who becomes entwined with the Guild after losing his village to the Arkveld monster. His journey raises profound questions about the role of hunters in unfamiliar ecologies and societies. Executive director Kaname Fujioka highlighted this thematic exploration, stating, “We want to show what the hunters exactly are in a world like that.” The narrative’s depth invites players to contemplate the purpose of their actions within the game world.
As my demo session concluded, Nata’s emotional struggles resonated deeply, especially during a poignant moment when a veteran hunter posed two critical questions: “Why does a hunter exist? To what end do we carry these weapons?” The answers to these questions promise to unfold as the game progresses, leaving players eager to explore the evolving narrative landscape of Monster Hunter Wilds.