Fellowship has garnered attention since its initial reveal last year, captivating players with its innovative concept: a multiplayer online dungeon experience devoid of the traditional MMO trappings. The game presents a unique twist on the familiar MMO party structure, featuring a healer, a tank, and damage-dealers, each characterized like heroes from popular MOBAs. This hero-based co-op RPG invites teams of four to navigate progressively challenging dungeons while amassing loot along the way.
Early Access Launch
This week, Fellowship enters early access on Steam, accompanied by a visually striking trailer that showcases its Blizzard-esque art style and introduces players to some formidable bosses, including an imposing creature crafted from shimmering gold coins. The official launch is set for October 16, with a price tag of .99. Additionally, players can opt for three supporter packs, each priced at .99, which include exclusive skins and a mount.
Developer Chief Rebel anticipates that the game will remain in early access for a minimum of six months, during which they will refine gameplay and introduce new features based on player feedback. My recent playtest alongside the development team revealed a game that is already well-developed, with many elements optimized for the anticipated influx of new players.
Gameplay Features
Fellowship offers a Quick Play mode, allowing players to tackle dungeons in a brisk 10 to 15 minutes. For those seeking a greater challenge, the game includes Challenge Dungeons that enhance enemy capabilities with additional health and abilities. Even for players who do not aspire to top the leaderboards, there are numerous gear upgrades and cosmetic items to collect as they progress through the game.
As someone who has stepped away from MMOs for some time, I find Fellowship’s emphasis on dungeon exploration to be a compelling reason to return to the genre. Mark your calendars for October 16, when you can join me in experiencing this exciting new title.