An oldie but a goodie: John Carmack once told us Quake Arena ‘was my favourite id Software game… always the one that I looked at as a pure game’

At PCG towers, we’ve been delving into our archives, unearthing a treasure trove of magazine issues that feature interviews with some of the most influential figures in the gaming industry. One particular gem that caught my attention was a 2008 interview with John Carmack, who was then still with id Software, right around the time of the launch of Quake Live—a browser-based remake of the iconic Quake III: Arena.

A Personal Connection to Quake Arena

Carmack’s reflections on Quake Arena reveal a deep personal connection. “It was never really a secret that Quake Arena was my favourite id Software game,” he stated. “Of all the games that we’ve made, Quake Arena was always the one that I looked at as a pure game.” This sentiment underscores the significance of the title in his career, especially considering id’s illustrious history of genre-defining games like Doom and Wolfenstein.

As the conversation unfolded, Carmack expressed a bittersweet acknowledgment of his own evolution as a designer. He remarked that Quake Arena might have been his swansong, noting, “My skills probably tapped out a decade ago. I don’t have anything to say about design beyond the Quake III level.” This introspection is reminiscent of Michelangelo, who, after completing David, famously set down his chisel, feeling he had nothing more to contribute to the world of sculpture.

Even today, players can immerse themselves in the world of Quake Arena, donning their headphones and experiencing what Carmack describes as “pure play.” The enduring appeal of the game speaks to its design and the passion that Carmack poured into it, making it a timeless classic in the ever-evolving landscape of gaming.

AppWizard
An oldie but a goodie: John Carmack once told us Quake Arena 'was my favourite id Software game… always the one that I looked at as a pure game'