Deus Ex devs say they honestly weren’t thinking about politics when they made one of the most political games of all time: ‘What I think is the right future for humanity is irrelevant. It’s all about what each player thinks’

Deus Ex stands as a pivotal moment in the evolution of video games, illustrating that they can transcend mere entertainment to explore profound themes. A conversation between two NSF troopers on Liberty Island, where they ponder the reduction of individuals to mere version numbers and functionality, served as a revelation for a young gamer like Josh, who had previously engaged only with titles such as Rayman and Quake 2. However, as he matured, he recognized that while Deus Ex remains a landmark title, its political narrative is somewhat convoluted.

Complex Alliances and Real-World Parallels

The game’s primary allies, the NSF, resemble a motley crew of right-wing militia members, while their counterparts, Silhouette, echo the ideals of the Situationist International—a French Marxist group—albeit with their identifiers erased. This unlikely coalition raises eyebrows, especially when considering the overarching influence of various billionaires who operate with the cunning of Sith Lords, sometimes collaborating and at other times vying for dominance based on their self-interests. This aspect, at least, resonates with the complexities of real-world power dynamics.

It’s perhaps not surprising that the political undertones of Deus Ex are somewhat muddled. In a recent interview commemorating the game’s 25th anniversary, original developers revealed that political considerations were not at the forefront of their minds during development. Ricardo Bare, a designer on the project, reflected on his youthful enthusiasm rather than any political agenda, stating, “I was in my mid-20s, so I definitely wasn’t thinking on that level.” His excitement stemmed from the unique blend of shooters and RPGs, a combination he was thrilled to be part of.

Project director Warren Spector, however, did contemplate the political implications but aimed to keep his personal views out of the game. He expressed a belief that if one wishes to convey a message, they should pursue a different medium, such as film or literature. “What I thought about things didn’t matter in Deus Ex,” he remarked. “It’s all about what each player thinks.” Spector’s intention was to encourage players to engage with the world and its outcomes based on their choices, a philosophy that is evident in the game’s multiple endings. Players can choose to align with super-AI Helios, revert to a new Dark Age, or return power to the Illuminati, showcasing the weight of their decisions.

While Spector’s desire to separate a developer’s worldview from their creations is understandable, it raises questions about the feasibility of such a separation. The inherent beliefs of a development team often seep into the narratives they craft and the choices they present. Despite the radicalism portrayed by various factions within Deus Ex, one could argue that the game embodies a fundamentally liberal ethos. This is encapsulated in the poignant line from protagonist JC Denton: “When due process fails us, we really do live in a world of terror.” Yet, if this interpretation holds true, it seems that conveying such a message was not Spector’s original intention.

AppWizard
Deus Ex devs say they honestly weren't thinking about politics when they made one of the most political games of all time: 'What I think is the right future for humanity is irrelevant. It's all about what each player thinks'