Deus Ex’s OG art director has seen the remaster: ‘Oh, what the f***, No. This did not need to happen’

Aspyr’s recent remaster of the iconic game Deus Ex has sparked considerable debate within the gaming community, drawing both criticism and curiosity. The initial reveal in September was met with skepticism, and the discourse surrounding it continues to evolve. One notable voice in this conversation is Jerry O’Flaherty, the original art director for Deus Ex, who recently shared his candid thoughts during an interview with FRVR.

Art Director’s Reaction

O’Flaherty’s response to the remaster was unequivocally blunt. “Oh, what the fuck,” he remarked, expressing his discontent with the decision to revisit the classic title. “No. This did not need to happen. Sorry whoever was involved in this. Oh man, yeah, no.” His reaction underscores a sentiment shared by many purists who believe that some games should remain untouched, preserving their original charm and impact.

However, O’Flaherty’s commentary took a slight turn as he acknowledged the inevitability of such projects in the industry. “If you’re gonna do it, yeah, alright, why not? Why am I judging?” This statement reflects a more resigned acceptance of the industry’s direction, suggesting that while he may not personally endorse the remaster, he recognizes the broader context of creative reinterpretation in gaming.

As the conversation around the remaster unfolds, it highlights the tension between nostalgia and innovation, a recurring theme in the gaming world. While some may view remasters as a chance to introduce classic titles to new audiences, others fear the dilution of what made these games special in the first place.

AppWizard
Deus Ex's OG art director has seen the remaster: 'Oh, what the f***, No. This did not need to happen'