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Edmund McMillen thinks Mewgenics is his best game yet, and after playing it myself, I can see why
In a world where the peculiarities of pet breeding often raise eyebrows, the concept behind Mewgenics emerges as both a playful critique and a whimsical adventure. The game invites players into a vibrant universe where cats, whimsically bred for their quirks, embark on daring escapades. This notion of breeding cats into “asthmatic oddballs” may seem unsettling, yet it serves as the backdrop for a creative exploration of feline companionship.
The Genesis of Mewgenics
The roots of Mewgenics trace back to a time when Team Meat, the creative force behind the acclaimed Super Meat Boy, envisioned a sequel that would delve into the world of cats. However, as the tides of game development often dictate, the project was put on hold, allowing designer Edmund McMillen to channel his talents into the critically lauded roguelike, The Binding of Isaac. Despite the detour, McMillen’s passion for the feline-centric game never waned.
Years later, alongside his frequent collaborator Tyler Glaiel, McMillen has reignited the spark for Mewgenics. The game promises an engaging blend of cat breeding mechanics and turn-based combat, where players can send their uniquely bred cats on outdoor adventures. This innovative approach not only entertains but also invites reflection on the nature of pet ownership and the eccentricities that come with it.
As the development continues, Mewgenics stands poised to carve out its niche in the gaming landscape, merging humor with heartfelt commentary on the relationships we forge with our pets. The journey of these whimsical cats is set to captivate players, offering a delightful escape into a world where every cat has a story waiting to be told.