Elden Ring Nightreign is the first FromSoftware game that I honestly wish I could play on easy

Elden Ring Nightreign presents a unique challenge that diverges significantly from the traditional pacing and design elements that fans of FromSoftware have come to expect. Unlike the methodical approach of Dark Souls or the expansive exploration of Elden Ring, Nightreign demands a frenetic pace reminiscent of speedrunning. Players are thrust into a world where the layout and rewards are randomized, creating a landscape that can either be rich with powerful weapons or devoid of useful items altogether.

Last December, the experience of reaching and ultimately defeating the first Nightlord, Gladius, was a moment of triumph. After four hours of relentless attempts, learning the mechanics, and honing teamwork, the victory felt well-earned, especially when bolstered by favorable weapon drops. However, the flip side of this exhilarating journey is the frustration of reaching a boss only to be met with defeat, leaving players with scant rewards for their efforts. In the realm of roguelikes, such setbacks can be disheartening, but Nightreign’s singular focus on survival and the pursuit of the Nightlord amplifies this feeling.

Night scores

The structure of Nightreign, with each “day” lasting mere minutes, leads to high-stakes encounters against formidable bosses capable of delivering lethal blows in an instant. This design embodies the pinnacle of FromSoftware’s approach: a relentless demand for focus and precision. While this intensity can be exhilarating, it also raises questions about the long-term replayability of the game. The potential for greater enjoyment seems ripe if the developers were to embrace a more varied approach, incorporating familiar bosses from previous titles as lower-tier challenges, allowing players to engage with the game at different skill levels.

Critics have been quick to label Nightreign as a mere cash grab, yet it stands apart by eschewing many conventions typical of the genre. For instance, the progression system in Hades allows players to gradually enhance their abilities, making the final confrontation with the god of the underworld feel achievable over time. In contrast, Nightreign offers a more rigid structure, where the singular goal of defeating the Nightlords overshadows the potential for varied gameplay experiences.

Imagine the excitement of being able to adjust difficulty sliders, enabling players to engage in extended runs, amassing legendary weapons, or tackling the final boss with heightened stakes. Such features could foster a more dynamic environment, encouraging players to explore different strategies and play styles. The absence of checklists and progression systems in Nightreign is not surprising, given FromSoftware’s historical design philosophy, but introducing even modest structural changes could significantly enhance player engagement.

As Nightreign continues to evolve, there is hope for additional content that may introduce new characters, bosses, and gameplay mechanics. This could provide the opportunity for the game to embrace elements that have proven successful in other titles, ultimately enriching the player experience. While the fast-paced remix of Elden Ring has its merits, the desire for more diverse challenges and reasons to keep playing remains a compelling aspect for the community.

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Elden Ring Nightreign is the first FromSoftware game that I honestly wish I could play on easy