‘Eventually the slop will just fall to the bottom’: Garry’s Mod sequel launches to ‘mixed’ reviews, but Garry himself isn’t worried about AI games on the main page

Today marked the unveiling of s&box, the much-anticipated successor to Garry’s Mod, which aims to carve out a niche as an open-source platform reminiscent of Roblox, but tailored for a more mature audience. The toolkit showcases considerable potential, underpinned by a commendable philosophy of accessibility and creativity. However, it faces an immediate challenge in the current landscape of AI-generated content.

Mixed Reception Amid AI Concerns

As of now, s&box has garnered a “mixed” reception on Steam, with a significant number of negative reviews highlighting issues related to AI-generated content. Upon exploring the platform, it becomes evident that many of the available games appear hastily assembled, likely utilizing AI tools, which has contributed to their unfavorable ratings. Among the titles, one stands out for its curious name: Terry’s Granny (Now with Co-op!), which elicits both intrigue and skepticism.

Newman, a key figure at Facepunch, addressed these concerns, stating, “We don’t encourage using AI to be creative. We don’t encourage using AI to create games for you. But we do acknowledge that it’s a good learning tool and it’s a good productivity tool.” He emphasized the studio’s commitment to fostering human creativity while taking steps to minimize the visibility of low-quality, AI-generated content.

Newman elaborated on the balance required in leveraging AI, suggesting a 50/50 approach: “You need to use your imagination sometimes to be able to do that. I think it’s the same with coding. If you count on AI to always do it, then you’re going to lose the ability to think critically and do it yourself.” He acknowledged that while AI has been a valuable resource for learning and technique development, it should not replace the creative process.

Regarding Facepunch’s stance on AI, Newman mentioned that the studio employs it primarily in early pre-production phases, recognizing the differing perspectives between artists and coders. He noted, “My policy on AI in s&box is I think eventually the slop will just fall to the bottom. Nobody will be interested, because they’ll see through it.” He also pointed out the rapid evolution of AI technology, which complicates the conversation around its use in creative fields.

Newman clarified that the studio’s application of AI in artistic endeavors serves more as a “replacement for Google Images” rather than a direct influence on final products. He sees s&box following a trajectory similar to that of Garry’s Mod, where lessons learned during development naturally informed improvements. “In Garry’s Mod we didn’t approach it with a plan in mind to make it better, but we knew that while we were making it we’d naturally spot the mistakes that we made,” he reflected with a hint of humor.

S&box is now available for exploration on Steam, inviting users to engage with its evolving landscape and contribute to its creative community.

AppWizard
'Eventually the slop will just fall to the bottom': Garry's Mod sequel launches to 'mixed' reviews, but Garry himself isn't worried about AI games on the main page