Former id Software producer says the team faced the ‘worst crunch’ in the series’ history on Doom: The Dark Ages – Revelations: ‘There were days where I didn’t see my son’

The Aftermath of Doom: The Dark Ages – Revelations

The narrative surrounding the release of Doom: The Dark Ages – Revelations has taken a somber turn. Following the launch of a well-received expansion that addressed numerous concerns from the original game, the team at id Software faced an unexpected and harsh reality. In a significant workforce reduction, Xbox eliminated 136 positions within the studio, leaving many of those who contributed to the expansion’s success without jobs.

Former id Software producer Andrew Willis shared insights into the grueling conditions that the team endured in the lead-up to the expansion’s release. During a recent appearance on the Kiwi Talkz podcast for Insider Gaming, he described the intense crunch that characterized the final months of development. This period was marked by an overwhelming dedication from the team, who poured countless hours into ensuring the project met its deadline. Tragically, this dedication was met with the news of layoffs just a day before the expansion’s launch.

“You spend so much of your energy and hours of your life, and sacrifice a bunch of things to get something out the door, and then they lay you off,” Willis reflected. “It’s such a wild feeling.”

(Image credit: Xbox)

The circumstances surrounding the release raise questions about the internal dynamics at id Software following the launch of The Dark Ages. Was the rush to deliver the expansion driven by internal decisions, or was it a response to external pressures from Xbox? Sales figures indicate that The Dark Ages did not perform as well as its predecessor, Doom Eternal, which was anticipated given that the former was made available on Game Pass from day one.

In light of these developments, Hugo Martin, a prominent figure at id Software, has reassured stakeholders that the studio remains stable despite the recent layoffs enacted by Microsoft. The future of id Software may be uncertain, but the resilience of its team and the legacy of its creations continue to resonate within the gaming community.

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Former id Software producer says the team faced the 'worst crunch' in the series' history on Doom: The Dark Ages – Revelations: 'There were days where I didn't see my son'