Great moments in PC gaming: When the party in a tactics RPG start to really feel like your guys

Celebrating the Nuances of Turn-Based Combat in RPGs

In the realm of PC gaming, there exists a delightful nostalgia for the moments that define our experiences. One such cherished aspect is the turn-based combat found in role-playing games (RPGs), particularly when it involves managing a full party of adventurers. The term “party” itself brings a sense of joy, evoking images of camaraderie rather than the more mundane “fellowship.” Yet, the essence of turn-based combat transcends mere terminology.

When discussing turn-based combat, many might conjure images reminiscent of iconic titles like Final Fantasy 7, where two groups of characters face off in a dramatic showdown. However, my affinity lies not in the spectacle of such encounters but in the strategic depth of positioning. The ability to maneuver characters across the battlefield is paramount. After all, what is the point of turn-based mechanics if one cannot engage in the tactical dance of placement?

Consider the thrill of positioning your characters for flanking bonuses, seeking cover, or precisely executing an area-of-effect attack. The anticipation of where a spell will land, coupled with the playful act of positioning characters just right, adds layers to the gameplay experience. It’s not merely about the actions taken but the tactile engagement of moving pieces around a board, reminiscent of classic tabletop games.

Real-time-with-pause mechanics often fall short of this experience. While the option to pause and issue commands exists, it lacks the visceral satisfaction of physically moving a piece across a tabletop, the sound of plastic clacking against wood echoing the excitement of strategy in motion. The desire is to recreate the feeling of playing HeroQuest or Space Hulk, where measuring distances and placing templates for explosions becomes part of the fun.

(Image credit: Spitfire Interactive)

Equally important is the sense of ownership over the characters. Each member of the party should feel uniquely mine, from the choice of whimsical hats that offer no tangible benefits to the stylish mohawks of my XCOM squad. The customization options allow for a deeper connection, transforming mere avatars into personal companions on a grand adventure.

Games like Divinity: Original Sin 2 enhance this experience by allowing players to respec characters, with each recruitable companion eager to adapt their identity to fit the player’s vision. The ability to rename characters adds another layer of personalization, although I reserve this privilege for those who have proven their worth in battle. Rookies, after all, must earn their names.

As I reflect on these elements, it becomes clear that the relationship between player and party is complex, filled with both affection and a hint of control. In the world of turn-based RPGs, it is indeed my party, and I will guide them as I see fit, reveling in the joy of strategy and the thrill of adventure.

AppWizard
Great moments in PC gaming: When the party in a tactics RPG start to really feel like your guys