Hideo Kojima’s got a new game out soon, which you can tell because he keeps banging on about death and legacy: ‘I am not going to pass the baton to anyone—I will rather crush the baton’

Release Date and Anticipation

Kojima Productions has officially announced that the highly anticipated sequel, Death Stranding 2: On the Beach, is set to launch on PlayStation 5 on June 26. While fans eagerly await this release, a PC version remains in the pipeline, though its launch date has yet to be confirmed. The trailers hint at a more adventurous tone, infused with the signature Metal Gear essence, which many players are excited to explore. However, some may find the promotional events featuring Hideo Kojima and the game’s stars a bit excessive.

Kojima’s Reflections

In recent interviews, Kojima has exhibited a contemplative demeanor, reflecting on his career and the creative process. He has shared intriguing insights, including his practice of storing game ideas on a USB stick, which he envisions as a legacy for his team at Kojima Productions. This notion of a creative will underscores his desire to pass on inspiration rather than a direct replication of his work.

At 61, Kojima acknowledges the passage of time and the urgency it brings to his creative endeavors. He expressed a longing for more time to refine his projects, stating, “There are so many things I still want to change. I want, like, six more months.” This sentiment reveals the artist’s struggle with perfectionism, as he grapples with the balance between completion and continuous improvement.

The Evolution of Game Development

Kojima’s reflections extend to the evolving landscape of game development, where the traditional concept of a master disc has transformed. He notes, “Now it’s like, OK, I’ll let it go this time and do it for a patch, or something.” This shift illustrates the growing flexibility in the industry, allowing creators to iterate and enhance their work even after initial release.

Legacy and Influence

During discussions about his legacy, Kojima humorously remarked, “I am not going to pass the baton to anyone—I will rather crush the baton.” This statement encapsulates his belief that true influence cannot be handed down in a straightforward manner. Instead, he emphasizes the importance of individual creativity, stating, “They received my small fire. They’re not copying me. They’re not trying to be me. They have this fire, and they light up their own.” This perspective highlights the interconnectedness of inspiration and originality in the creative process.

Kojima’s influence on the gaming industry is undeniable, as evidenced by the many creators who cite his work as a source of inspiration. He reflects on his own influences from legendary comic book artists, illustrating that while one may be inspired by others, the journey of creation is uniquely personal.

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Hideo Kojima's got a new game out soon, which you can tell because he keeps banging on about death and legacy: 'I am not going to pass the baton to anyone—I will rather crush the baton'