Hopes for an eventual Anthem private server resurrection ignited as former executive producer says code for running the game locally ‘is there to be salvaged and recovered’

Anthem’s Potential Revival: A Glimmer of Hope

As of approximately 2:05 PM EST on Monday, the digital landscape has officially marked the end of Anthem. Yet, in an era where passionate fans breathe new life into abandoned games through private servers, the question arises: does Anthem truly have to remain in the realm of the forgotten? The answer may not be as definitive as it seems.

In a recent in-depth video detailing the tumultuous journey of Anthem’s development, former BioWare executive producer and project lead Mark Darrah hinted at a flicker of possibility. He revealed that the technology required to run Anthem locally once existed and could potentially be revived. However, this revival hinges on either the ingenuity of third-party developers or an unexpected act of generosity from EA—an intriguing proposition that invites speculation.

Anthem’s architecture was built around a client-server model, necessitating that players connect to centralized servers for game logic. This design meant that individual PCs were not burdened with heavy processing tasks; instead, they simply rendered the results. This structure is reminiscent of other titles, such as Titanfall 2 and Battlefront 2, which have seen their own unofficial server alternatives emerge, like the Kyber mod currently in open beta.

Reviving Anthem through private servers would undoubtedly require a sophisticated understanding of network traffic and game mechanics, given its live service and pseudo-MMO characteristics. While the odds may seem slim, history has shown that the gaming community is resilient and resourceful. If there’s one thing we can count on, it’s that dedicated fans will always seek to resurrect their beloved titles. Perhaps, in time, the freelancers of Anthem will once again take to the skies.

AppWizard
Hopes for an eventual Anthem private server resurrection ignited as former executive producer says code for running the game locally 'is there to be salvaged and recovered'