‘I can finally do the thing I wanted to do in every previous game’: Divinity’s head of design teases a new mechanic without saying what it is

Anticipation Builds for Larian’s Next Divinity Game

As the gaming community buzzes with excitement over the latest trailer, Larian Studios remains tight-lipped about the details of their forthcoming Divinity installment. The trailer, while strikingly intense, has left fans yearning for more information about the game’s mechanics and storyline.

In a recent Reddit AMA, Nick Pechenin, the design head at Larian, offered a tantalizing hint that has only deepened the intrigue surrounding the project. Responding to a question about the initial experiences in previous titles such as Divinity: Original Sin 1 & 2 and Baldur’s Gate 3, Pechenin shared a cryptic insight: “There was something that bothered me when I explored the starting areas of DOS1, DOS2 and BG3. It stares you right in the face if you think about it. In Divinity, I can finally do the thing I wanted to do in every previous game.”

This statement suggests that the upcoming game will introduce a new mechanic that Pechenin is particularly enthusiastic about, although he refrained from revealing specifics. The community is left to speculate what this feature could entail, especially considering the elements that have been prominent in earlier titles.

  • Could it be a new form of exploration?
  • Perhaps a unique combat system?
  • Or even an innovative crafting mechanism?

While some might express their disdain for fishing minigames, there are those who appreciate the balance of casting spells alongside casting lines. The notion of sailing also emerges as a possibility, yet it is prudent to temper expectations until more concrete information surfaces.

As anticipation grows, the community is encouraged to share their thoughts on what this mystery feature might be. What elements do you feel are missing from the opening acts of previous games? The conversation is just beginning, and the excitement for Larian’s next chapter in the Divinity saga is palpable.

AppWizard
'I can finally do the thing I wanted to do in every previous game': Divinity's head of design teases a new mechanic without saying what it is