Japanese boffins invent the ‘world’s smallest shooting game’ by using an electron beam to blast particles one billionth of a metre in size

In the ever-evolving landscape of modern PC gaming, the struggle for drive space has reached a fever pitch. With each new blockbuster title demanding more gigabytes than its predecessor, gamers are left grappling with the reality that their storage options may soon dwindle to the realm of minuscule titles. Enter a groundbreaking innovation from a research team at Nagoya University in Japan, which has unveiled what they claim to be the “world’s smallest shooting game.” This unique creation leverages the manipulation of nanoparticles, each measuring a mere 1 billionth of a meter, in real time.

The Game Mechanics

While the game has yet to receive an official name—though one might whimsically suggest “Subspace Invaders”—it offers a mixed reality experience that combines digital and physical elements. Players utilize a digital controller to interact with real-world objects, specifically nanoscale polystyrene balls that serve as the game’s enemies. An electron beam acts as the player’s avatar, projecting a triangular spaceship on a display while simultaneously generating electric fields that influence the movement of the nanoparticles.

Professor Takayuki Hoshino, who spearheaded the research team, elaborated on the mechanics: “The system projects the game ship onto real nanophysical space as an optical image and force field, creating an MR where nanoparticles and digital elements interact.” The objective is straightforward: players maneuver the beam to shoot at the polystyrene balls, effectively repelling them in a dynamic display of real-time interaction between digital data and physical nano-objects.

Applications Beyond Gaming

Beyond its entertainment value, the game serves a more profound purpose. It showcases the team’s innovative technology for manipulating objects at the nanoscale, which holds significant potential for various real-world applications. “We could 3D print the created objects in real time, potentially revolutionizing the world of 3D printing,” Hoshino noted, highlighting the transformative possibilities of this technology. Additionally, the same guidance techniques could be employed to direct toxic agents to virus cells within living organisms, offering a glimpse into the future of medical interventions.

Imagining the implications of this technology, one might envision a sci-fi narrative where a professional gamer is enlisted to eliminate pathogens from a billionaire’s body—a concept that, depending on the feasibility of Hoshino’s suggestions, may not remain confined to the realm of fiction for long.

For those curious about the technology in action, a video is available, albeit with grainy visuals and a less-than-ideal framerate. Observers can witness the beam deftly directing its focus toward the nanoparticles, causing them to separate slightly. While the game may require further refinement before it can compete in this year’s Game Awards, its demonstration of nanotechnology is undeniably impressive.

AppWizard
Japanese boffins invent the 'world's smallest shooting game' by using an electron beam to blast particles one billionth of a metre in size