‘That is extremely stupid design’ — The Witcher story lead blasts epilogue he mostly created

In a recent YouTube playthrough, The Witcher‘s lead story designer, Artur Ganszyniec, took viewers on a nostalgic journey through the game, coinciding with the anticipation surrounding its upcoming remake. As he navigated through the familiar landscapes and intricate narratives, Ganszyniec offered a glimpse into the creative process behind the game.

Anecdotes from Development

During his playthrough, Ganszyniec shared engaging anecdotes about the game’s production, particularly highlighting the epilogue chapter. He disclosed that this pivotal segment was primarily crafted by himself and project lead Jacek Brzeziński during late-night sessions as the project neared completion. This behind-the-scenes insight not only showcases the dedication of the team but also the collaborative spirit that fueled the game’s development.

Reflections on Design Challenges

However, not all memories were tinged with nostalgia. Ganszyniec expressed his frustrations with certain aspects of the game’s design, referring to them as “stupid” parts that posed challenges during development. This candid reflection adds a layer of authenticity to his narrative, revealing the complexities and hurdles that often accompany the creative process in game design.

As fans eagerly await the remake, Ganszyniec’s revelations serve as a reminder of the intricate work that goes into crafting a beloved title, blending creativity with the realities of game development.

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'That is extremely stupid design' — The Witcher story lead blasts epilogue he mostly created