The most deranged videogame challenge run I’ve seen: A no-hit playthrough of the ‘Unfair’ difficulty in a 100-hour RPG

No-hit or no-damage playthroughs have emerged as a coveted achievement within the gaming community, particularly in action titles like the Souls series that demand precision and timing. However, the challenge takes on a different hue in the realm of dice-rolling, stat-driven, and RNG-heavy CRPGs. Enter Davey Gunface, a YouTuber who has not only demonstrated the feasibility of such a feat but has done so under perhaps the most grueling conditions imaginable: the Unfair difficulty setting of Pathfinder: Wrath of the Righteous.

Unraveling the Challenge

Pathfinder: Wrath of the Righteous, along with its predecessor Kingmaker, holds a special place in the hearts of many CRPG enthusiasts. Yet, even the most ardent fans often issue warnings about its challenging nature. Wrath, in particular, can feel overwhelmingly punishing. Players may find themselves facing an unexpected powerhouse every few hours, akin to the moment when Battle Beast makes his dramatic entrance in the series Invincible, effortlessly overpowering the strongest heroes.

In the context of Gunface’s journey, he faced a game that demands not just skill but an intricate understanding of build optimization and power gaming. The Unfair difficulty, let alone a hitless run, requires players to delve into the depths of buildcrafting insanity. For instance, Gunface navigated the notorious Shield Maze prologue by employing a popular strategy: sacrificing the builds of starter companions. This involved multiclassing them in ways that may seem detrimental in the long run but proved essential for survival in the early, treacherous levels.

One standout character in his adventure was the one-shot master, Rowdy Rogue, complemented by the beloved Sabertooth Tiger pets often assigned to companions like Lann or Wenduag. Throughout the game, Gunface opted for a Human Witch of the Veil 10 / Loremaster 9 / Rowdy Rogue 1 build, leveraging the Witch’s impactful early hexes alongside the expanded spellbook offered by the Loremaster prestige class. He also chose the “Swarm That Walks” path, a decision that added a unique flair to his character, especially with a custom portrait featuring his dog.

This endeavor transcends typical gaming challenges, venturing into a realm more suited for games where player input directly influences outcomes. Achieving a hitless run in a game governed by d20 rolls feels nothing short of avant-garde. For those intrigued by this remarkable journey, Gunface’s full video spans three hours, providing ample content to savor over several sessions. Viewers can also follow his exploits on YouTube or support him through Patreon, ensuring they stay connected to his innovative gaming adventures.

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The most deranged videogame challenge run I've seen: A no-hit playthrough of the 'Unfair' difficulty in a 100-hour RPG