Phonopolis, the latest offering from the renowned Amanita Design, made its debut last week, and early impressions suggest it’s a delightful addition to the studio’s portfolio. As a long-time admirer of Amanita’s unique approach to gaming, I find myself intrigued by what this new title has to offer, even though I have yet to complete it. The potential for unexpected twists in the latter half of the game remains, but optimism prevails.
Puzzles and Gameplay
The puzzles encountered in Phonopolis are refreshingly straightforward, often resembling interactive toys rather than traditional adventure game challenges. In one memorable sequence, I found myself aboard a grand float during a parade for The Leader, where I cleverly evaded the police by experimenting with various switches and buttons. While the primary objective was to escape, the true enjoyment stemmed from the whimsical exploration of the environment, reminiscent of the humor found in Amanita’s previous title, Chuchel.
Thematic Inspirations
Amanita Design has described Phonopolis as “loosely inspired by the works of Karel Čapek and George Orwell.” This influence is unmistakable within the game’s narrative and visual elements. The world of Phonopolis is marked by strict class divisions, a populace kept subdued and under constant surveillance by telescreens, and the omnipresent threat of punishment for wrongthink. The shadow of The Leader looms large, embodying a near-mythical Big Brother figure to whom the citizens owe their existence.
The Role of Music
Music plays a pivotal role in Phonopolis, as it does in all Amanita games, but here it takes on a particularly poignant significance. In a world where music is nearly forgotten, drowned out by the incessant noise of loudspeakers, the soundtrack crafted by Tomáš Dvořák (also known as Floex) stands out as a gentle, dreamy lullaby, creating a stark contrast to the harshness of the game environment.
Reflections on Tone
One aspect that gives me pause is the game’s somewhat overt thematic elements. While titles like Machinarium and Botanicula convey their messages through more subtle storytelling, Phonopolis feels heavier and more somber. This may reflect the current societal climate rather than any flaw in the game itself, serving as a testament to Amanita’s ability to create a world that resonates with its audience. However, it does leave Phonopolis feeling slightly less joyful compared to its predecessors. As I continue my journey, I remain hopeful for a resolution that might shift this perception.
Phonopolis is currently available for purchase on Steam, Epic, and GOG, priced at .49/£18/€19.79. A collector’s edition, which includes a digital art book and soundtrack, is also offered at a slightly higher price. For those who wish to sample the experience before committing, a demo is accessible on Steam, allowing players to dip their toes into this intriguing new world.