Thief VR is a huge slap on the face and kick in the teeth for everyone who has been waiting for more than a decade to return to the City

Fraser Brown, Online Editor

(Image credit: Future)

This week: After a brief encounter with norovirus, I find myself emerging from my sick bed, ready to confront the latest developments in the gaming industry, particularly the perplexing fate of Thief. Picture this: a dimly lit boardroom filled with executives, their faces drawn and weary, as they sift through wads of cash that seem to be on fire. The videogame industry, too, appears to be ablaze, with Embracer Group making yet another bewildering decision regarding this iconic franchise.

Embracer Group, the Swedish holding company that has rapidly expanded its portfolio since 2013, has made headlines for its controversial acquisitions and subsequent restructuring. In a matter of months, nearly 1,000 employees have lost their jobs, and the company has shifted from a buying spree to a selling strategy. Yet, amidst this turmoil, they have retained the rights to Thief, leading to the recent unveiling of Thief VR: Legacy of Shadow—a reveal that has left many, including myself, feeling disheartened.

(Image credit: Vertigo Games)

As a long-time admirer of the Thief series, which played a pivotal role in shaping my gaming experience, I find it troubling that a company like Embracer is now steering its future. The original Thief games were groundbreaking, influencing not just the immersive sim genre but also the entire landscape of stealth gaming. Titles like Deus Ex and Dishonored owe much to the innovations introduced by Thief.

However, the recent announcement of a VR adaptation raises numerous concerns. While VR technology has its merits, it often feels more like a gimmick than a genuine evolution in gaming. The promise of immersive experiences frequently falls short, leaving players grappling with cumbersome hardware and limited game libraries. The reveal trailer for Thief VR did little to assuage these fears, showcasing disembodied hands and a lack of visual polish that detracts from the immersive experience.

Concerns Over Direction

What remains unclear is how this new iteration will push the boundaries of stealth gameplay in a meaningful way. The mechanics displayed in the trailer, such as using a rope arrow or extinguishing lights, are staples of the franchise. Yet, they do not justify the transition to a VR format. The core question persists: what innovative elements does this adaptation bring to the table?

As the gaming industry grapples with significant layoffs and studio closures, the decision to pursue a VR version of Thief seems increasingly perplexing. It raises doubts about whether those in charge truly understand the essence of the franchise or the desires of its fanbase. With the company facing such turmoil, one must wonder if this is merely another misstep in a series of questionable choices.

(Image credit: Vertigo Games)

As someone who holds a deep appreciation for the Thief legacy and the broader gaming community, I implore Embracer to reconsider its approach. The franchise deserves better than to be relegated to a niche VR experience, especially when the potential for a more polished, expansive title exists. For the sake of both the company and its audience, it may be time to step back from the gaming scene and allow the industry to flourish without further missteps.

AppWizard
Thief VR is a huge slap on the face and kick in the teeth for everyone who has been waiting for more than a decade to return to the City