After a year of exclusive availability on the Epic Games Store and Xbox/PC Game Pass, 33 Immortals is poised to make its debut on Steam this summer. However, this wider release is not merely a conclusion; it coincides with another substantial content update, promising to enrich the experience for players. The question remains: is this expansion too little, too late for a game that artfully marries the frenetic action of Hades with the epic boss encounters typical of modern MMOs? The answer may vary.
Game Evolution and Challenges
Developed by Thunder Lotus Games, known for titles like Sundered, Jotun, and Spiritfarer, 33 Immortals launched to a commendable reception in March 2025. Critics, including myself, praised it as “a quick-fire MMO that scratches the raid itch I haven’t had the time to soothe in years.” I even envisioned a future where playing 33 Immortals on a Steam Deck could lead to an immersive experience. As the summer approaches, it seems I may soon find myself revisiting those words.
Upon its initial release, 33 Immortals offered enough content to engage newcomers for dozens of hours, featuring an array of weapons to master, feats to unlock, and formidable bosses requiring a well-equipped team to defeat. However, as time progressed, a challenge emerged: experienced players could unintentionally trivialize encounters for newcomers. This imbalance often stemmed from seasoned players revisiting earlier maps, where their prowess could turn challenging bosses into mere speedbumps.
In 33 Immortals, players enter a run by stepping through the gates of a shared hub world. Once a lobby reaches the magic number of 33, additional players are directed to another lobby. If you find yourself grouped with veterans, their damage output can overshadow that of newcomers, transforming what should be a hard-fought battle into a swift victory. Such scenarios risk diminishing the rewarding feeling of achievement that drives the addictive nature of MMO raids.
Will the broader launch of 33 Immortals address these balance issues? While the answer remains uncertain, increasing the number of maps available for players could reduce the likelihood of powerful players overwhelming less experienced ones. However, the most pressing concern for any game built around a specific player count is its ability to attract that audience. Although I haven’t checked the player population recently, I initially feared that exclusivity on the Epic Games Store might hinder the game’s potential. Yet, its inclusion in Game Pass on both PC and consoles provided reassurance that a robust player base would emerge at launch, allowing many to experience the game as I did during pre-launch sessions.
Today, I find myself relieved and optimistic about 33 Immortals’ potential for recognition. With increasing comparisons to 2024’s Ravenswatch, which recently introduced a new character, I believe that if 33 Immortals resonates well on Steam, a surge of new players will facilitate collaboration among novices eager to tackle waves of enemies before facing the ultimate challenge.
Future Developments
Even before the Steam launch, the recently unveiled roadmap for 2026 outlines exciting developments on the horizon. Although the previously announced Charity weapon has been postponed for the 1.0 release, the Gluttony weapon is set to arrive this winter, while the much-anticipated third map, Paradiso, has been moved up to spring. This means existing players will have fresh content to explore and master before the wider release, marking the conclusion of 33 Immortals’ Early Access phase. Promises of “servers, bug fixes, and patches” beyond the 1.0 launch have been made, though further details will require patience.
For those intrigued by this engaging title, 33 Immortals is available for .99 / £15.99 on the Epic Games Store. With crossplay functionality already in place, players will be ready to join forces with Steam users once they enter the fray this summer. Just remember to temper your enthusiasm and avoid overshadowing the early excitement with your maxed-out Glaive of Temperance.