Next week marks a significant moment for the gaming community as Silksong prepares to roll out its first patch, with a playable beta branch already accessible on Steam. This update promises not only the usual array of bug fixes but also introduces a noteworthy adjustment aimed at easing the early game experience for players.
Silksong patch (1.0.28470)
The patch notes reveal a “slight difficulty reduction in early game bosses Moorwing and Sister Splinter,” a welcome change for many who have found the former particularly challenging. Additionally, players can expect a “reduction in damage from Sandcarvers,” the formidable worms lurking in the Blasted Steps, likely lowering their damage from two masks to one. This adjustment is particularly significant for those who have already discovered farming routes, as any increase in resource availability is appreciated, especially before reaching Act 2.
From personal experience, Act 2 presents a more technically demanding landscape compared to Act 1, yet it feels less punishing. With a broader array of upgrades and travel options at my disposal, I find myself with more map choices. If a boss encounter becomes overwhelming, I can pivot and explore alternative activities, making the experience feel less constrained.
Overall, Silksong appears to be designed with a greater level of challenge than its predecessor. However, if Team Cherry continues to fine-tune the difficulty, it may indicate an unintentional overreach in design, which adds an intriguing layer to the development narrative.
There are moments when Silksong feels like a game crafted in isolation from the broader industry trends—a characteristic that is both endearing and occasionally frustrating. While I appreciate the absence of tedious boss run-backs, I also find myself yearning for the kind of stubborn challenges that define certain games. My hope is that the adjustments do not swing too far in the opposite direction.
The full patch notes detail a variety of fixes and enhancements:
- Fixed situation where players could remain cloakless after Slab escape sequence.
- Fixed wish Infestation Operation often not being completable during the late game.
- Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.
- Fixed getting stuck floating after down-bouncing on certain projectiles.
- Fixed courier deliveries sometimes being inaccessible in Act 3.
- Fixed craft bind behaving incorrectly when in memories.
- Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.
- Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.
- Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.
- Fixed Snitch Pick not giving rosaries and shell shards as intended.
- Removed float override input (down + jump, after player has Faydown Cloak).
- Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.
- Reduction in damage from Sandcarvers.
- Slight increase in pea pod collider scale.
- Slight reduction in mid-game Bellway and Bell Bench prices.
- Slight increase in rosary rewards from relics and psalm cylinders.
- Increase in rosary rewards for courier deliveries.
- Various additional fixes and tweaks.
All fixes will apply retroactively, allowing players who encounter significant bugs that hinder progress to switch to the public beta for immediate resolution. Further fixes are already in the pipeline for a second patch, ensuring that if an issue is not addressed in this update, it may still be on the horizon.