AMD

AppWizard
September 6, 2026
Gamers are anticipating an early experience of Grand Theft Auto VI on PC as technology evolves and interest in PlayStation 5 emulators grows, particularly after Sony's announcement about discontinuing PlayStation game discs. A user named BrutalSam showcased gameplay of Grand Theft Auto V on the KyTyPS5 emulator, which has improved significantly, allowing navigation of the prologue with core mechanics functioning smoothly and frame rates reaching up to 60 FPS. This testing was done on a high-end PC setup. Developers noted that GTA VI will be "heavier" than GTA V, raising concerns about the emulator's capability to handle it. GTA VI is scheduled for release on November 19 for PlayStation 5 and Xbox Series X|S, with no official PC release timeline announced, though rumors suggest a shorter interval between console and PC versions.
Winsage
September 5, 2026
Valve's Steam Machine has been tested for its versatility beyond gaming, with two notable upgrades: installing 128GB of RAM and converting it to run Windows 11. The 128GB RAM upgrade involved installing a 2x64GB SO-DIMM kit, which required extensive BIOS adjustments and presented challenges such as system instability and difficult access to RAM slots. Despite the technical success, performance improvements in gaming were minimal, as most applications do not utilize that much memory, making the upgrade cost-prohibitive. In contrast, converting the Steam Machine to Windows 11 was more straightforward. The process involved creating bootable USB drives and navigating BIOS settings. Once installed, the Steam Machine performed well as a Windows PC, with productivity tasks showing better efficiency than other portable devices. Benchmark tests indicated slight performance drops compared to SteamOS, but real-world usage, such as video editing, proved effective. Overall, the Steam Machine is capable of functioning beyond its intended purpose, but users should consider practical memory configurations and the limitations of dual-boot support when choosing how to optimize the device.
Winsage
September 4, 2026
Windows announced Project Zenith, a developer-optimized Windows 11 experience designed for devices with over 64 GB of unified memory and memory bandwidth exceeding 250 GB/s. The project will initially launch with AMD’s Ryzen AI Halo and will include preconfigured Windows setups and a curated selection of development tools. Devices under Project Zenith will allow developers to run models with over 30 billion parameters locally, reducing reliance on cloud resources. Enhancements to Windows 11 include improved performance and a cleaner workspace tailored for coding, with features like pinned Windows Terminal and Visual Studio Code. Project Zenith also integrates the Windows Subsystem for Linux (WSL) and provides a secure environment for developing agentic applications, leveraging OS-enforced identity and Microsoft Execution Containers (MXC). The initiative aims to offer a consistent ready-to-code experience across various devices while responding to developer needs and evolving with advancements in AI and software development.
Winsage
September 4, 2026
Microsoft is launching Project Zenith, which optimizes Windows 11 for developers by preinstalling essential applications and configuring settings tailored for coding. Key features include File Explorer displaying file extensions, hidden files, and the complete path in the title bar. Developer-class devices will run models with over 30 billion parameters locally and will come with tools like Windows Terminal and Visual Studio Code pinned to the Taskbar, along with preinstalled applications such as GitHub Copilot and PowerToys. To qualify as a developer-class device, a system must have a minimum of 64 GB of unified memory and at least 250 GB/s memory bandwidth. Initially, these enhancements will be available on AMD's Ryzen AI Halo devices, with plans for broader availability. All Windows 11 devices will benefit from overall improvements, including reduced memory usage and enhanced functionality in Search and File Explorer.
Winsage
September 4, 2026
Microsoft has launched Project Zenith to improve the Windows 11 experience for developers, requiring a system with 64GB of RAM. The project will initially be available on AMD's Ryzen AI Halo mini-desktop, with plans for future expansion. It aims to create a distraction-free environment for developers to run models with over 30 billion parameters locally, while simplifying the user experience by pre-installing tools for various programming languages and enabling settings like full file extensions by default. The initiative allows for customization based on individual developer preferences. However, the high hardware requirement may limit accessibility for independent developers, especially amid rising memory prices.
Winsage
September 4, 2026
Microsoft has launched Project Zenith, aimed at enhancing the developer experience on Windows for devices with 64GB or more of unified memory. At the IFA event, AMD introduced the first Project Zenith device, a compact PC powered by Ryzen AI Halo chips. These devices come with a preconfigured Windows setup for development and tools such as Visual Studio Code, GitHub Copilot, PowerToys, WinAppCLI, and Windows Dev Skills. The File Explorer has been optimized for developers, displaying file extensions and hidden files, and unnecessary notifications have been disabled. Project Zenith is a response to developer feedback regarding their needs from Windows.
AppWizard
September 4, 2026
Tomorrow marks the official release of Onimusha: Way of the Sword, and Capcom has provided a PC benchmark tool for gamers. Benchmark tests were conducted using an AMD Ryzen 9 7950X3D processor, 32GB of DDR5 RAM at 6000MHz, and various graphics cards including AMD’s Radeon RX 6900XT, RX 7900XTX, RX 9070XT, and NVIDIA’s RTX 2080Ti, RTX 3080, RTX 4090, RTX 5080, and RTX 5090, on Windows 10 64-bit with specific drivers. The game includes customizable graphics settings such as Textures, Meshes, Sky, Foliage, Shadows, Ray Tracing, NVIDIA’s DLSS 4.5, and AMD’s FSR 3.1. At 1080p with Max Settings, the NVIDIA GeForce RTX 5090 showed a bottleneck but achieved an average framerate exceeding 220FPS, with all tested GPUs maintaining over 60FPS. At 1440p with Max Settings, the top five GPUs also performed well, with the NVIDIA RTX 3080 providing a smooth experience, and the AMD Radeon RX 6900XT averaging 68FPS. At Native 4K with Max Settings, the NVIDIA RTX 4090, RTX 5080, and RTX 5090 maintained framerates above 60FPS, while the AMD Radeon RX 9070XT and RX 7900XTX offered satisfactory performance. The game's graphical fidelity does not match the latest Resident Evil titles, with noticeable visual shortcomings despite being powered by the RE Engine. The Ray Tracing feature does not significantly enhance visuals. The PC demo and benchmarking process showed no stutters or performance issues, even with Denuvo anti-tamper technology in use. Overall, Onimusha: Way of the Sword runs well on PC without requiring high-end specifications, although its visuals may not impress players.
AppWizard
September 3, 2026
The RPCS3 development team has stated they will not incorporate the recently leaked DLSS 5 technology into their PS3 emulator, despite some users testing it. They expressed a preference to distance themselves from DLSS 5, criticizing the use of upscalers and frame generation that they believe obscure optimization issues. The team previously integrated AMD's FidelityFX Super Resolution (FSR), leading to discussions about their stance on different upscaling technologies. The leaked DLL from an early build of NBA 2K27 has been used in various PC titles with mixed results, but RPCS3 remains committed to game preservation, asserting that DLSS 5 does not align with their mission.
AppWizard
September 3, 2026
Bandai Namco has released a new game titled The Blood of Dawnwalker, developed using Unreal Engine 5. Players are experiencing significant stuttering issues, particularly in the village area, which affects gameplay in this third-person action RPG. The game features a 30FPS cap on cinematic cutscenes, although some decision-based cutscenes run at an unlocked framerate. The prologue area runs smoothly, but performance deteriorates in the village, with frame rates dropping to 45-50FPS at Native 4K resolution. Enabling DLSS Quality allows for a consistent frame rate above 60FPS. The game's visual fidelity does not meet expectations for titles using the same engine, indicating potential optimization issues. A comprehensive performance analysis is forthcoming, testing various AMD and NVIDIA GPUs.
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