On July 6, Kotaku reported that layoffs at Obsidian Entertainment affected between 60 to 70 employees, nearly a quarter of its workforce of 285. Current and former employees shared experiences on social media, indicating an indeterminate number of developers were let go, including long-time artist Daniel Alpert and recent hire Wenzheng Huang. Employee Kate Dollarhyde described the layoffs as significant, and while Obsidian is bound by the WARN Act to provide notice for layoffs exceeding 50 employees, the California WARN Act Tracker does not show that Obsidian reported these layoffs. Despite producing successful titles like Pentiment and The Outer Worlds 2, the studio's future is uncertain amid Xbox's anticipated layoffs and financial struggles.
The text discusses the appreciation for mech games that allow players to exit their mechs and explore the world on foot, highlighting the complexity this feature adds to game development. It mentions two titles that incorporate this concept: Psycho Patrol R and Brigador Killers, the latter of which has been in development for a decade. The lead designer, Hugh Monahan, noted that the decision to allow players to get out of the mech added five years to development time. The game features pre-rendered environments and an isometric perspective, but with increased complexity compared to its predecessor. The addition of on-foot gameplay enhances player immersion and clarifies the player's role, while also necessitating new mechanics for interactions, such as picking up weapons and engaging with the environment. Brigador Killers recently received an update with new story content and quality-of-life improvements.