Capcom

AppWizard
July 30, 2026
Capcom's financial report for Q1 2026 shows that 93.3% of its sales were from digital formats, while physical media sales accounted for 6.7%. Of the digital sales, 60.4% came from PC platforms and 32.9% from consoles. The Resident Evil franchise is a major contributor to digital sales, now ranking as the third highest-selling game franchise in Japan. Resident Evil 2 has surpassed Resident Evil 5 as the best-selling title in the series. Despite the shift towards digital gaming, Capcom has stated it will continue producing physical game discs due to ongoing demand from players.
AppWizard
July 29, 2026
Capcom's financial report indicates that over 93% of its game sales are now digital, with expectations for this figure to increase. In the period from April to June 2026, Capcom sold 1.6 million physical games and 22.2 million digital games. The company classifies sales of game-key cards for the Switch 2 as digital transactions. The trend toward digital sales is evident, with industry analysts suggesting that physical media is becoming less relevant.
AppWizard
July 28, 2026
Capcom's Q1 2026 financial report shows strong performance, with Pragmata selling over 2.5 million copies since its launch. The Resident Evil franchise remains popular, with Resident Evil Requiem achieving over 8 million copies sold, up from 6 million in March. Capcom reports a 54.7% year-on-year increase in net sales and a 66.9% rise in operating profits. This contrasts with last year's poor performance of Monster Hunter Wilds, which sold fewer copies than other titles. Capcom is positioned to meet its full-year earnings forecast.
AppWizard
July 27, 2026
Capcom producer Masachika Kawata expressed a desire for the Resident Evil franchise to become annual, acknowledging the challenges of yearly releases. He emphasized the importance of remakes in revitalizing classic titles and generating revenue for new projects. Capcom's strategy contrasts with other companies facing staffing cuts and delays. The pool of Resident Evil remakes may soon be limited, especially after the release of Code Veronica. There is discussion about remaking less celebrated entries like Resident Evil 0, 5, and 6, while less favorable titles such as Survivor or Dead Aim may be left untouched.
AppWizard
July 21, 2026
Steam offers a diverse array of digital games, including many dinosaur-hunting titles available for free. Players can find curated lists for experiences similar to their favorite games. One notable free offering combines elements of Zelda and Minecraft and is inspired by Stardew Valley. Steam continues to provide an expanding selection of games catering to various tastes.
AppWizard
July 18, 2026
Sony Interactive Entertainment plans to cease physical disc production by 2028, transitioning to a model reliant solely on digital distribution for new PlayStation games. The company has canceled eight out of twelve planned live-service projects by 2025, while CEO Hideaki Nishino remains committed to pursuing live-service opportunities. Microsoft has experienced significant financial losses and layoffs under CEO Phil Spencer, leading to a restructuring under new CEO Asha Sharma. Layoffs have affected studios like Bethesda and ZeniMax, raising concerns about ongoing project viability. The gaming industry is facing a trend of layoffs and employment uncertainty, impacting production times and budgets. Companies like Capcom and Larian, which prioritize employee retention, are experiencing success, while major publishers focus on short-term gains over long-term studio health. Successful game launches indicate a demand for quality standalone games, but there is reluctance to invest in new ideas due to a fixation on perpetual revenue streams.
AppWizard
June 30, 2026
Hideki Kamiya, a key figure in the gaming industry, was involved in the Resident Evil franchise as a designer for the original game and director for Resident Evil 2. Despite his contributions to horror gaming, he does not consider himself a fan of the genre and has expressed a desire for a "non-scary mode" in Resident Evil games. Kamiya envisions a game featuring a retired Leon Kennedy living a peaceful life in the countryside, engaging in activities like fishing, baking, and helping neighbors. He has communicated with Capcom about the demand for a less frightening version of Resident Evil, indicating a genuine interest in innovation within the franchise. Currently, he is working on a sequel to Okami at his new studio, Clovers.
AppWizard
June 26, 2026
Valve's Steam Summer Sale 2026 began today at 1:00 PM ET and will run until July 9, 2026, featuring discounts on over 4,000 titles. The average discount is around 45%, with reductions of up to 90% on older catalog titles. New releases like Gothic 1 Remake, Resident Evil Requiem, and Crimson Desert are included in the sale. Discounts are locked for the entire duration of the sale, and there is a minimum 30-day cooldown between promotional events for specific games, except for the four major seasonal sales. The Steam Machine lottery closed today, with invitations for winners to purchase starting the week of June 29. Those who missed the deadline will be placed on a waitlist, with processing expected by the end of 2026.
BetaBeacon
June 19, 2026
Diana, the android girl from Pragmata, was brought to life by a special team at Capcom, comprised entirely of women who have a unique ability to detect a certain kind of "cunning" cuteness in female characters. Despite challenges, Capcom succeeded in making Diana relatable and lovable, leading to an outpouring of memes and discussions online.
AppWizard
June 17, 2026
Onimusha: Way of the Sword features a demo that showcases a later segment of the game set in Kyoto's open areas, highlighting its art direction, character movements, and swordplay. The melee combat differs from FromSoftware titles, offering immersive animations and impactful feedback. The demo was perceived as easy, particularly in "Action" mode, with basic enemies posing little threat, while the challenge increased during the boss fight. The game's director, Nihei, noted that both the demo and the event version are early in the game's progression, explaining the ease of basic enemies and indicating that players will face tougher foes as they advance. The demo included button prompts over enemies, which will not be present in the final product. Capcom intends to gradually introduce Musashi's abilities and increase enemy difficulty in the final release. The game will launch with only two difficulty settings: Story and Action, on September 24.
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