AI-powered non-playable characters (NPCs) in gaming have the potential for meaningful dialogue, but current implementations often fall short. In the MMO colony simulation Seed, players create seedlings that can interact using AI. Initial interactions can be engaging, as seen when a seedling humorously responds to questions about its appearance. However, as gameplay continues, conversations tend to become awkward and filled with unnecessary filler phrases, detracting from immersion. The AI struggles with maintaining coherent and engaging exchanges, although some personality traits do come through in dialogues. The tutorial robot offers helpful gameplay answers, but misunderstandings occur. Overall, while there are redeeming qualities, the quality of conversation remains a significant challenge.