Game Developers Conference

AppWizard
April 7, 2026
Pillars of Eternity celebrated its 11th anniversary with a significant update from Obsidian Entertainment, introducing a full turn-based mode alongside the original real-time with pause (RTWP) mechanics. The turn-based option had been in beta on Steam since November before its official release. The update includes extensive patch notes, and players have reported enjoying the new gameplay style, with some preferring it for future playthroughs. Discussions among industry professionals at last year's Game Developers Conference highlighted the evolving nature of combat systems, with optimism for the future of RTWP despite the rising popularity of turn-based mechanics.
AppWizard
April 2, 2026
Cassette tape recordings from the 1989 Computer Game Developers Conference reveal insights into the gaming industry's evolution. Robert Garriott of Origin Systems expressed concerns about an oversaturated PC gaming market, reflecting ongoing industry anxieties. A panel titled "The Golden Days of Computer Games" highlighted nostalgia for gaming history. Steve Cartwright credited Activision co-founder David Crane for his entry into game design, while M.U.L.E. designer Danielle Bunten Berry lamented the shift from a product-oriented mindset to one influenced by market demands. Garriott noted the decline of the "one programmer, one product" model, emphasizing the need for specialization and the importance of marketing in contemporary game development. Despite these challenges, indie development continues to thrive, with small teams creating celebrated titles. The complete panel recording is available from the Video Game History Foundation.
AppWizard
March 31, 2026
Larry Kuperman, Vice President of Business Development at Nightdive Studios, has announced his retirement from full-time work after a 25-year career in the gaming industry. He has held various roles, including publisher at Stardock and retailer at GameStop, but is notably recognized for his contributions to game preservation at Nightdive. Kuperman discussed the complexities of reviving classic games, citing challenges such as intellectual property rights, with specific examples like the rights to "No One Lives Forever" and "System Shock." He joined Nightdive during a crucial period and highlighted the studio's commitment to its community by honoring promises made to Kickstarter backers for the remaster of "System Shock 2." Kuperman emphasized the importance of viewing games as art and has introduced innovative features in remastered games. He plans to remain active in the industry, particularly with the International Game Developers Association, to support newcomers.
AppWizard
March 28, 2026
Mohawk Games, established in 2013 by former Firaxis developers, is preparing to launch new downloadable content (DLC) for their 2021 grand strategy game, Old World. The studio, which employs 15 individuals, has sustained its operations through revenue from Old World. The upcoming expansion, titled Empires of the Indus, will introduce three new civilizations and is scheduled for release on March 30. Co-founder Soren Johnson expressed a desire to explore creative avenues beyond grand strategy and has ambitions to develop a light tactical RPG. While there are no immediate announcements for new projects, Johnson has a list of game ideas he finds exciting.
AppWizard
March 25, 2026
Chris Charla, with 16 years at Xbox and 13 years in the ID@Xbox program, discussed Project Helix, the next-generation Xbox system. It will allow users to play both PC and Xbox games, contrasting with competitors like Sony. At the Game Developers Conference, he highlighted the goal of simplifying game launches, enabling developers to create a single build for Xbox, PC, and cloud platforms. Project Helix will support easy PC and cloud gaming. Charla mentioned that developers currently working on Xbox and PC will benefit from Project Helix, with support for Xbox API, backend integration, and marketing. The system is expected to release in 2027 or 2028, and it may resemble a "gaming PC" running Windows 11.
AppWizard
March 25, 2026
Microsoft has unveiled the alpha version of its new console hardware for Project Helix at the Game Developers Conference (GDC). Project Helix aims to eliminate the boundaries between console and PC gaming, allowing the new Xbox consoles to support both Xbox and PC games. Chris Carla, the general manager of portfolio and programs at Xbox, explained that developers will be able to create a single game build that works across multiple platforms, including PC, Project Helix, and Xbox Cloud Gaming. This approach resembles the previous universal Windows Platform (UWP) apps and the Xbox Play Anywhere initiative, which allowed cross-platform functionality. Carla advised developers to focus on creating Xbox console and PC versions to prepare for the next generation. He suggested that PC developers might find it more efficient to start with the PC build before optimizing for Project Helix. There are concerns about whether developers will be incentivized to create native Project Helix games if existing PC titles run well on the new console. Microsoft has not yet clarified its online multiplayer paywall policy for Project Helix games.
AppWizard
March 20, 2026
Richard Garriott, co-founder of Origin Systems and creator of the Ultima RPG series, attended the 1989 Computer Game Developers Conference as a business strategist. He discussed the decline in sales of in-depth PC RPGs and strategy games, attributing it to decreased PC hardware sales and "product proliferation," where the number of new titles increased significantly, leading to lower sales per title. Garriott noted that while the computer game industry saw a 15-25% annual sales increase, the number of new titles rose by 25-50%, causing confusion among consumers. He expressed concern about the quality of games and the need for publishers to understand these market dynamics. Garriott emphasized the importance of developing unique, high-quality products that cannot be easily replicated on consoles.
AppWizard
March 15, 2026
The GDC Festival of Gaming showcased several upcoming games. - At Fate’s End: An action-adventure game by Thunder Lotus, releasing in 2026 on PC, PlayStation 5, and Xbox Series X/S. It explores sibling relationships through combat and exploration. - Mina the Hollower: Developed by Yacht Club Games, this game is inspired by Link’s Awakening and will launch this spring on PC, PlayStation 5, Nintendo Switch, Nintendo Switch 2, and Xbox Series X/S. - The Melty Way: A platformer featuring a slime that melts as it progresses through levels, entering early access on Steam on April 24th. - Poke a Nose: A game where players control a severed hand to collect toilet paper and poke noses, targeting a 2026 release on PC, with a possibility of early 2027. - Super Meat Boy 3D: A 3D adaptation of the original Super Meat Boy, expected to launch in 2026 on PC, PlayStation 5, Nintendo Switch 2, and Xbox Series X/S.
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