party game

AppWizard
April 27, 2026
Under CEO Asha Sharma, Xbox has reduced the price of Xbox Game Pass Ultimate from .99 to .99 and PC Game Pass from .99 to .99. The removal of day-one access to Call of Duty is part of this strategy, which aims to address consumer concerns and enhance the service's value. Microsoft reportedly faced a 0 million loss due to including Call of Duty: Black Ops 6 in Game Pass, prompting these price adjustments. Sharma's initiatives include a partnership with Discord, the introduction of Xbox Game Pass: Starter Edition, and plans for a Family Plan. The company is also focusing on improving the Xbox app for PC gaming and reevaluating its approach to exclusives. Frequent updates and player feedback will be prioritized as Xbox prepares for the next generation of consoles, referred to as Project Helix.
AppWizard
April 25, 2026
Shuhei Yoshida, the former executive of PlayStation, raised concerns about the sustainability of large budgets for AAA games, noting that the industry has shifted since the PS4 era. He suggested that releasing games on PC after console exclusivity helps recoup costs, but cautioned against launching new AAA titles on multiple platforms simultaneously. Reports indicate that upcoming titles like Ghost of Yotei and Saros will remain exclusive to PlayStation 5, contrasting with Microsoft's multiplatform strategy. There are also rumors of potential delays in the PS6 release, possibly pushing it to 2028 or 2029 due to challenges related to the AI-driven chip crisis.
AppWizard
April 24, 2026
Microsoft's ID@Xbox program supports indie game development and recently showcased new titles in collaboration with IGN. - Beastro: A roguelike RPG where players are chefs for heroes, releasing on May 21 for Xbox Series X|S and PC, available on Xbox Game Pass. - Deep Dish Dungeon: A survival exploration game set for Fall 2026 on Xbox Series X|S, PC, and Cloud, with Xbox Game Pass and Xbox Play Anywhere support. - Albion Online: A free-to-play PvP MMO now available on Xbox consoles, offering perks for Xbox Game Pass members. - Lofsong: An audio-based game with no announced release date, available on Xbox Series X|S and PC, supporting Xbox Play Anywhere. - Escape Academy 2: Back 2 School: A puzzle adventure game set for 2026 on Xbox Series X|S, Xbox One, PC, and Cloud, with Xbox Game Pass support. - Kalanoro: An action-adventure game featuring lemurs, releasing this summer on Xbox Series X|S and PC, with Xbox Play Anywhere support. - Vapor World: Over the Mind: A narrative-driven platformer launching on Xbox Series X|S, PC, and Cloud, with a demo in June and Xbox Game Pass support. - inKONBINI: A management simulation game releasing on April 30, 2026, for Xbox Series X|S and PC, with Xbox Game Pass availability. - Echo Generation 2: A sci-fi deckbuilder RPG launching on May 27, 2026, for Xbox Series X|S, PC, and Cloud, with Xbox Game Pass support. - Starseeker: A spinoff of Astroneer, available on Xbox Series X|S, PC, PS5, and Switch 2, with Xbox Game Pass support. - Tears of Metal: A co-op roguelike hack-and-slash game for Xbox Series X|S and PC, with Xbox Play Anywhere compatibility. - Crashout Crew: A co-op game centered around forklifts, releasing on May 28, 2026, for Xbox Series X|S, PC, and Steam, with Xbox Game Pass support. - RV There Yet?: A comedic co-op adventure expected to launch in May for Xbox Series X|S, PC, and Cloud, with Xbox Game Pass support. - Solo Leveling Arise Overdrive: An action game set to launch on Xbox Series X|S in Q3 2026. - There Are No Ghosts at the Grand: A musical-themed hotel and ghost hunting game for Xbox Series X|S, PC, Cloud, and other platforms, with Xbox Game Pass support. - Golf With Your Friends 2: The sequel to the party golfing game, releasing on Xbox Series X|S, PC, PS5, and Nintendo Switch this fall. - Mistfall Hunter: An extraction RPG launching in July on Xbox Series X|S and PC, with Xbox Game Pass support. - Totopia: A free-to-play party game supporting Xbox Play Anywhere. - SpeedRunners 2: King of Speed: A competitive racing platformer scheduled for July on multiple platforms, with Xbox Game Pass support. - Vampire Crawlers: A deckbuilding spinoff from Vampire Survivors, now available on Xbox Series X|S and PC, with Xbox Game Pass support. - Screenbound: An action-adventure game where players control a character in both 3D and 2D, available on Xbox Series X|S, PC, and Cloud, with Xbox Game Pass support.
AppWizard
April 16, 2026
Steam users have 24 hours to claim the multiplayer storytelling party game, Write Warz, for free before it transitions to a paid model after April 17. To secure free access, players must download, launch the game, and participate in a match. Write Warz, developed by Boltz Entertainment, has a 75% approval rating from users. Reviews highlight its innovative concept and creativity. Compatibility with the Steam Deck is currently listed as "Unknown." The game is designed for multiple players, with most users reporting only a few hours of gameplay.
AppWizard
April 11, 2026
Prop Sumo is a party game launched on April 9, 2026, available for free until April 16, 2026, on the Epic Games Store. Developed by Barrel Roll Games, it features nine dynamic and destructible maps where players use props and items to be the last 'prop' standing. The game supports 2 to 6 players in lobbies and offers public servers for global competition. After the free access period, there will be a 25% discount on Steam for purchasing the game.
AppWizard
April 11, 2026
Amazon announced a reduction of 14,000 jobs in October 2025, with significant cuts to its gaming division as part of a strategic shift away from competing with platforms like Steam. The focus will now be on enhancing the Luna cloud gaming service, which will no longer support the purchase of games from third-party stores such as EA, Ubisoft, and GOG. Subscriptions for Ubisoft+ and Jackbox Games will be discontinued, although users who previously purchased games from these developers can stream them until June 10, 2026. The decision to eliminate third-party game access was based on feedback from players seeking easier access to games and more social experiences. This change raises concerns about Luna's appeal in comparison to competing services like Xbox Game Pass. Some suggest this may encourage users to transition to Luna Premium, which requires an additional monthly fee.
AppWizard
April 7, 2026
This week features several new PC game releases and upcoming titles: - Nippets: A hand-drawn exploration game with a demo available. - Road to Vostok: An early access post-apocalyptic survival game set in a border zone between Finland and Russia. - Spark in the Dark: An early access medieval dungeon crawler with AI-enhanced accessibility. Upcoming titles include: - Goon-thumping Adventure: A GTA-like game developed by Liquid Swords, set in an industrial town. - I Eat Paintings When Guards Aren't Looking: A hidden object game about taking bites out of artworks. - Faultline.Exe: A sci-fi thriller focused on hacking a malfunctioning deep space station. Other games highlighted are: - Minos: A roguelike adventure involving labyrinths and Greek adventurers. - Prop Sumo: A party game where players push friends while disguised as objects. - Beneath Cloudvein: An RPG with retro visuals centered on a dwarven mining expedition. - A Planet Full of Cats: A whimsical quest to find cats. Unique gameplay mechanics are showcased in: - Bow and Banister: A game where a violinist navigates stairs. - Pick Three!!!: A strategic game involving choices in battles with spinning discs.
BetaBeacon
April 1, 2026
Decentraland's native MANA token trades at roughly [openai_gpt model="gpt-3.5-turbo-0125" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Decentraland Expands Reach with Epic Games Store and Mobile Launch The metaverse was supposed to be its own destination. You would put on a headset, enter a virtual world, and never need to think about the platform that brought you there. That was the pitch, anyway. Decentraland, one of the earliest and most persistent experiments in decentralised virtual worlds, appears to have reached a different conclusion. On Monday, the project launched on the Epic Games Store and released an Android app on Google Play, with an iOS version to follow. The message is clear: if people will not come to the metaverse, the metaverse will go to where people already are. The Epic Games Store listing is the more strategically significant of the two moves. Epic’s platform reached 317 million registered PC users in 2025 and set a record of 78 million monthly active users in December of that year, according to the company’s annual review. Third-party game spending on the store rose 57 per cent year on year to more than 0 million. For Decentraland, which has long struggled with the perception, and at times the reality, that its virtual world is sparsely populated, placing itself alongside Fortnite and other mainstream titles on a storefront with that kind of traffic represents an attempt to solve a distribution problem that no amount of blockchain architecture could fix on its own. Yemel Jardi, executive director of Decentraland, framed the launch in distribution terms rather than technological ones. Epic Games, he said, has become a primary discovery channel for desktop experiences, and being there strengthens how people find and access Decentraland. He described it as part of a broader strategy to meet people where they already are, with plans to expand to additional stores over time. The mobile launch follows a similar logic. Decentraland’s Android app is now live on Google Play, with the iOS version expected shortly. The project cites figures from Mordor Intelligence showing that mobile devices command 71.55 per cent of the social gaming market, and DataReportal statistics indicating that the average internet user spends three hours and 46 minutes per day on their phone. The Consumer Technology Association puts cross-platform play engagement at 61 per cent of gamers. Gino Cingolani, executive director of DCL Regenesis Labs, said the mobile experience is about reducing the barrier to access, allowing people to drop in from a phone rather than planning a desktop session. The timing is pointed. Meta, which staked its corporate identity on the metaverse in 2021 and spent roughly billion on Reality Labs before reversing course, announced in March that it would shut down Horizon Worlds on VR headsets (a decision it partially walked back after user backlash, though the platform’s future remains uncertain). Meta cut 1,500 Reality Labs employees in January 2026, closed three internal game studios, and slashed its metaverse budget by 30 per cent. The company that did more than any other to popularise the word “metaverse” has effectively abandoned the concept in favour of AI infrastructure and wearables. Decentraland’s pitch is that this retreat creates an opening. Where Meta built a proprietary virtual world controlled by a single corporation, Decentraland operates as a community-governed platform supported by a non-profit foundation. Users own their virtual land parcels and avatars as tokens on the Ethereum blockchain. The governance structure is decentralised, with decisions made through transparent community votes. There is no single company that can shut it down, which is precisely the vulnerability that Horizon Worlds users discovered when Meta decided the economics no longer worked. The question is whether Decentraland’s own economics work. The project’s native MANA token trades at roughly [cyberseo_openai model="gpt-3.5-turbo-0125" prompt="Rewrite a news story for a business publication, in a calm style with creativity and flair based on text below, making sure it reads like human-written text in a natural way. The article shall NOT include a title, introduction and conclusion. The article shall NOT start from a title. Response language English. Generate HTML-formatted content using tag for a sub-heading. You can use only , , , , and HTML tags if necessary. Text: The metaverse was supposed to be its own destination. You would put on a headset, enter a virtual world, and never need to think about the platform that brought you there. That was the pitch, anyway. Decentraland, one of the earliest and most persistent experiments in decentralised virtual worlds, appears to have reached a different conclusion. On Monday, the project launched on the Epic Games Store and released an Android app on Google Play, with an iOS version to follow. The message is clear: if people will not come to the metaverse, the metaverse will go to where people already are. The Epic Games Store listing is the more strategically significant of the two moves. Epic’s platform reached 317 million registered PC users in 2025 and set a record of 78 million monthly active users in December of that year, according to the company’s annual review. Third-party game spending on the store rose 57 per cent year on year to more than $400 million. For Decentraland, which has long struggled with the perception, and at times the reality, that its virtual world is sparsely populated, placing itself alongside Fortnite and other mainstream titles on a storefront with that kind of traffic represents an attempt to solve a distribution problem that no amount of blockchain architecture could fix on its own. Yemel Jardi, executive director of Decentraland, framed the launch in distribution terms rather than technological ones. Epic Games, he said, has become a primary discovery channel for desktop experiences, and being there strengthens how people find and access Decentraland. He described it as part of a broader strategy to meet people where they already are, with plans to expand to additional stores over time. The mobile launch follows a similar logic. Decentraland’s Android app is now live on Google Play, with the iOS version expected shortly. The project cites figures from Mordor Intelligence showing that mobile devices command 71.55 per cent of the social gaming market, and DataReportal statistics indicating that the average internet user spends three hours and 46 minutes per day on their phone. The Consumer Technology Association puts cross-platform play engagement at 61 per cent of gamers. Gino Cingolani, executive director of DCL Regenesis Labs, said the mobile experience is about reducing the barrier to access, allowing people to drop in from a phone rather than planning a desktop session. The timing is pointed. Meta, which staked its corporate identity on the metaverse in 2021 and spent roughly $70 billion on Reality Labs before reversing course, announced in March that it would shut down Horizon Worlds on VR headsets (a decision it partially walked back after user backlash, though the platform’s future remains uncertain). Meta cut 1,500 Reality Labs employees in January 2026, closed three internal game studios, and slashed its metaverse budget by 30 per cent. The company that did more than any other to popularise the word “metaverse” has effectively abandoned the concept in favour of AI infrastructure and wearables.The 💜 of EU techThe latest rumblings from the EU tech scene, a story from our wise ol' founder Boris, and some questionable AI art. It's free, every week, in your inbox. Sign up now! Decentraland’s pitch is that this retreat creates an opening. Where Meta built a proprietary virtual world controlled by a single corporation, Decentraland operates as a community-governed platform supported by a non-profit foundation. Users own their virtual land parcels and avatars as tokens on the Ethereum blockchain. The governance structure is decentralised, with decisions made through transparent community votes. There is no single company that can shut it down, which is precisely the vulnerability that Horizon Worlds users discovered when Meta decided the economics no longer worked. The question is whether Decentraland’s own economics work. The project’s native MANA token trades at roughly $0.08, down dramatically from its peak above $5 during the 2021 crypto bull run. Measuring active users has been a persistently contentious exercise. A widely cited 2022 report from DappRadar suggested the platform had as few as 38 daily active wallet users, though Decentraland disputed the methodology, arguing that it captured only on-chain transactions rather than total visitors. The project’s own figures for late 2025 claim roughly 847,000 monthly unique visitors to its web client, with daily unique visitors up 23 per cent since mid-2025 following the release of a lighter, faster desktop client. In January 2026 alone, the platform says it hosted 312 community events with average attendance of 127 unique visitors each. Those numbers are modest by the standards of mainstream gaming but significant for a platform that has survived the metaverse winter largely intact. Secondary market sales of Decentraland LAND parcels reached $4.2 million in the fourth quarter of 2025, up 31 per cent quarter on quarter. The project, founded in 2015 by Argentine developers Ari Meilich and Esteban Ordano, raised $26 million in its 2017 initial coin offering and launched publicly in February 2020. It has outlasted or outpaced most of its contemporaries. The Epic Games Store launch comes with a promotional incentive: anyone who downloads Decentraland through Epic receives an exclusive wearable item called the Epic Arrival Shield. It is a small gesture, but it reflects an understanding that building a user base in a crowded digital landscape requires meeting the expectations of platforms where people are already spending money. Epic’s store ecosystem, which gave away 662 million free game copies in 2025 alone, has trained its audience to expect value upfront. Decentraland will mark the dual launch with an in-world party on 2 April at 7pm UTC, featuring performances by Dúo Dø and DirkNeuenfels, who will also stream on Twitch. The cross-platform nature of the event, accessible from desktop, mobile, and stream, encapsulates the project’s current strategy. The virtual world itself is the product, but the storefronts, app stores, and streaming platforms are the doors. Whether those doors lead to a meaningful audience remains the open question. The metaverse narrative has been bruised by Meta’s retreat, an industry-wide reallocation of capital toward AI infrastructure, and the broader crypto market’s decline from its 2021 highs. But Decentraland’s bet is that the underlying idea, a persistent, user-owned virtual space where people gather for events, socialise, and build, does not require a trillion-dollar corporate sponsor to survive. It just requires a good enough reason to show up, and a storefront that makes showing up easy. As of this week, it has 317 million potential new front doors." temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" ].08, down dramatically from its peak above during the 2021 crypto bull run. Measuring active users has been a persistently contentious exercise. A widely cited 2022 report from DappRadar suggested the platform had as few as 38 daily active wallet users, though Decentraland disputed the methodology, arguing that it captured only on-chain transactions rather than total visitors. The project’s own figures for late 2025 claim roughly 847,000 monthly unique visitors to its web client, with daily unique visitors up 23 per cent since mid-2025 following the release of a lighter, faster desktop client. In January 2026 alone, the platform says it hosted 312 community events with average attendance of 127 unique visitors each. Those numbers are modest by the standards of mainstream gaming but significant for a platform that has survived the metaverse winter largely intact. Secondary market sales of Decentraland LAND parcels reached .2 million in the fourth quarter of 2025, up 31 per cent quarter on quarter. The project, founded in 2015 by Argentine developers Ari Meilich and Esteban Ordano, raised million in its 2017 initial coin offering and launched publicly in February 2020. It has outlasted or outpaced most of its contemporaries. The Epic Games Store launch comes with a promotional incentive: anyone who downloads Decentraland through Epic receives an exclusive wearable item called the Epic Arrival Shield. It is a small gesture, but it reflects an understanding that building a user base in a crowded digital landscape requires meeting the expectations of platforms where people are already spending money. Epic’s store ecosystem, which gave away 662 million free game copies in 2025 alone, has trained its audience to expect value upfront. Decentraland will mark the dual launch with an in-world party on 2 April at 7pm UTC, featuring performances by Dúo Dø and DirkNeuenfels, who will also stream on Twitch. The cross-platform nature of the event, accessible from desktop, mobile, and stream, encapsulates the project’s current strategy. The virtual world itself is the product, but the storefronts, app stores, and streaming platforms are the doors. Whether those doors lead to a meaningful audience remains the open question. The metaverse narrative has been bruised by Meta’s retreat, an industry-wide reallocation of capital toward AI infrastructure, and the broader crypto market’s decline from its 2021 highs. But Decentraland’s bet is that the underlying idea, a persistent, user-owned virtual space where people gather for events, socialise, and build, does not require a trillion-dollar corporate sponsor to survive. It just requires a good enough reason to show up, and a storefront that makes showing up easy. As of this week, it has 317 million potential new front doors." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].08, down from its peak above during the 2021 crypto bull run. The platform has around 847,000 monthly unique visitors to its web client, with daily unique visitors increasing by 23% since mid-2025. Secondary market sales of Decentraland LAND parcels reached .2 million in the fourth quarter of 2025, up 31% quarter on quarter.
AppWizard
March 19, 2026
Overcooked 2 is a cooperative cooking game where players work together to prepare meals under time constraints while managing a growing clientele. The game features whimsical levels and challenges, such as cooking on moving platforms and navigating kitchens in mid-air, all while trying to save the Onion Kingdom from The Unbread. It emphasizes collaboration, communication, and the fun of chaotic gameplay. Currently, it is available for .49 / £4.39 on Fanatical, reflecting a 78% discount from its original price.
Search