prototypes

AppWizard
August 20, 2026
Sitara Shefta and Will Dudley have launched Pretty Cool Games, a remote indie studio in the UK, with funding from Coreblazer, the investment arm of HyperGryph. The studio is developing its first project, a double-A, physics-based game focused on gameplay. The game draws inspiration from Nintendo, Hazelight, Disney theme parks, and classic physical comedy films. Despite challenges in the gaming industry, Pretty Cool Games is optimistic about the demand for innovative gaming experiences. The studio aims to create highly entertaining PC and console games, emphasizing creativity and quality, with a team experienced in developing successful titles.
AppWizard
August 18, 2026
The creator has designed a new case that features a cartridge pocket with an eject button, allowing for easy cartridge release while maintaining compatibility with existing cartridges. The device operates with a chip at 45W TDP, has a well-engineered airflow system, and is made from carbon-fiber-reinforced PETG with decorative olive-green panels and orange buttons. The logos are laser-engraved with unique Easter eggs. The console uses distinct firmware on an ESP32 microcontroller to transmit cartridge IDs to a mini PC, launching games seamlessly. An external USB cable is required for the ESP32 connection to the mini PC, which will be addressed in a future version. The case files are available for free on Printables.
AppWizard
August 16, 2026
David Brevik co-founded Condor and pitched Diablo to Blizzard Entertainment, which became a cornerstone of the action role-playing game genre. He is currently the President of Skystone Games, which has released titles like Tiny Bookshop and Mistfall Hunter. Brevik is revisiting Marvel Heroes, where he served as creative director and later CEO until the game was shut down. He enjoys playing Minecraft with family and friends and has invested over 400 hours into No Man's Sky. Brevik regularly revisits EverQuest, logging thousands of hours, and also plays EQ '99. He uses Visual Studio for programming and works on game prototypes almost daily. His desktop is cluttered with about 300 icons for games, development tools, and notes.
AppWizard
August 3, 2026
Anthropic's Claude Opus 5 can generate fully functional 3D game worlds from a single text prompt, autonomously creating code for geometry, textures, physics, and music, and outputting it as an editable HTML file. Users have successfully created various games without external assets, including a Call of Duty-style shooter, a snowboard demo, and a submarine game. Opus 5 utilizes procedural code for real-time geometry construction and shader-based textures, streamlining the development process. Community tests benchmark its capabilities against other models, with notable projects like a Minecraft clone featuring an infinite procedural world. Opus 5 has shown significant improvements in visual output compared to its predecessor, Claude 4 Opus.
AppWizard
July 24, 2026
Becoming a member of GB MAX provides access to exclusive insights and connections within the global B2B leadership community in gaming, entertainment, and technology, along with a VIP ticket to the GamesBeat Next event on November 2-3 in San Francisco. Playstrom, a Belarus-based game studio, has achieved over 1.5 billion downloads across more than 20 mobile titles and is transitioning into PC game development. In 2026, they will launch Shipping Store Simulator 2037, their first dedicated PC title. Playstrom has paused mobile game projects to focus on this PC title, which is part of a strategic exploration of their strengths in PC development. The studio's PC development arm was initially established for research and development, and they plan to create mobile adaptations of successful PC titles. The demo for Shipping Store Simulator 2037 received a Very Positive rating on Steam, and SayGames plans to invest in influencer campaigns and user acquisition strategies to promote the game.
AppWizard
July 13, 2026
Thomas Mahler has unveiled a new build of his game, Luma, developed during a recent GameJam. Luma is a culmination of prototypes he has been working on for the past decade and combines elements of Minecraft and SimCity. Mahler shared screenshots of a vibrant city he built in Luma and highlighted the game's dynamic experience with both daytime and nighttime settings. He expressed excitement about the game's aesthetics and the potential for players to build a space station and colonize the Moon or Mars. A demonstration of Luma's gameplay is available through a provided link.
Tech Optimizer
July 6, 2026
AI technology faces significant criticism for its low success rates in delivering business results, with studies indicating a 95% failure rate for enterprise AI solutions and only 9% of organizations in Europe, the Middle East, and Africa achieving measurable outcomes from AI initiatives. Four main shortcomings hinder the transition of AI prototypes to production: 1. Deployment Flexibility: Prototyping environments often lack the necessary flexibility for large-scale production deployment, particularly in regulated sectors. 2. Data Sovereignty: Production transitions can complicate data sovereignty at enterprise and regional levels. 3. Reliability: High availability is crucial for production environments, but vendor-managed platforms may not guarantee seamless upgrades or hardware swaps without downtime. 4. Disconnect in Tool Selection: Developers often choose tools for prototyping without considering production implications, leading to difficulties in scaling. The shortage of database administrators (DBAs) is exacerbated by the increasing use of AI tools, with 84% of developers utilizing them according to a 2025 survey. To address these challenges, Merrick suggests leveraging AI DBA agents to support human DBAs and improve database management efficiency. He emphasizes the need for both robust data infrastructure and enhanced operational support to improve the success rates of AI prototypes.
AppWizard
June 15, 2026
Dead by Daylight has evolved over ten years from a lineup of three characters to 43, including iconic horror figures. The game has expanded into comic books, spin-offs, and music. Executive Producer José Ramos confirmed there will not be a Dead by Daylight 2, focusing instead on evolving the existing game. A significant visual update is planned for 2027, enhancing character animations, environments, and audio. New creative modding capabilities and prototypes for new game modes, including a 1v1 experience and a zombie mode, are in development. The anniversary event will introduce a new survivor, Shane Wiigwaas, the first Indigenous character, and improvements to voiceovers for existing survivors. A new zone related to Dwight Fairfield's backstory will be added, and upcoming content includes new horror icons and collaborations with various franchises.
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