- Pokémon Infinite Fusion is a standalone game built in RPG Maker XP, using the RGSS scripting layer.
- The game is not a ROM, cartridge dump, or console to emulate, but rather a folder of Ruby scripts, tileset graphics, and audio files.
- The mainline build of the game reached version 6.7.2 on October 2, 2025, and was updated to version 6.8.2 by August 2026.
- The game combines two Pokémon into a single custom sprite and blended stat line, generating the combined artwork procedurally.
- The Android-specific performance complaints come from the CPU doing image layering work in real time when compositing fusion sprites on lower-end devices.
In February, Epic Games announced plans to enhance the Epic launcher, aiming for a five-fold increase in startup speed by June, along with improvements to the storefront, such as personalized game recommendations and easier access to categories and patch notes. Market analyst Emmanuel Rosier expressed doubt about Epic's ability to compete with Steam, noting that players often collect free games without engaging with them. He suggested that Epic has overextended itself by competing on multiple fronts but acknowledged positive developments in Fortnite, particularly its integration of characters from other franchises and new gameplay elements focused on collection. Despite these advancements, Rosier remains skeptical about Epic's recovery in the marketplace.
The 26.3 Snapshot 7 update introduces new features including Concrete Stairs and Slabs in 16 colors, and Explorer Maps that lead to various Abandoned Camps in multiple biomes such as Bamboo Jungle, Cherry Grove, Birch Forest, and others. Significant structures like Ancient City and Desert Pyramid also have new maps. Changes include updated loot tables for Abandoned Camp Barrels and adjustments to player icons on maps. Explorer Maps are now distinct items with unique icons, and existing maps will convert to the new item type upon loading. Technical changes involve updates to Data Pack and Resource Pack versions, along with various command and data component modifications. Bugs have been fixed, improving overall gameplay experience.
A new mod for Stardew Valley, created by kittycatcasey (spacechase0), titled "The Third Dimension," presents a 3D version of the game. The mod showcases a 3D landscape where the modder interacts with characters and the environment, though many entities remain 2D, creating an unsettling atmosphere. The goal is to replace 2D sprites with 3D models to enhance immersion. The mod also explores virtual reality compatibility, which presents challenges. Currently, the mod is not available for public testing.
In version 26.3, two new features have been introduced: the Cushion and the Straw Bed. The Cushion allows players to sit around a campfire and is available in 16 colors, crafted from three wool slabs of the same color. It can be placed on any flat surface, aligns horizontally to the grid, and overlaps with most objects. The Straw Bed enables players to sleep without setting a spawn point, can be used only once, and is destroyed after a single night's sleep. It is crafted from three hay bales, yielding four beds, and a new statistic tracks how many times players have slept in a Straw Bed. Additionally, the Data Pack version is now 110.0, and the Resource Pack version is 91.0. New commands for post effects have been added, and various gameplay mechanics have been updated, including changes to bed rules and loot tables. New block textures and sound events for the Straw Bed and Cushion have also been introduced, along with numerous bug fixes.
Old and new games were tested on a phone using GameHub. Low-power 2D games work best, while some newer 3D games struggled to launch or had performance issues. Older games like Skyrim ran smoothly, while a newer game like Dead as Disco required additional components to run. Playing games on GameHub is unpredictable, with older and 2D games being more likely to work well.
From the Top is a roguelike game that appeals to millennials nostalgic for Beyblade battles. Slayblade, a new top-battling roguelike, has been released with a demo at this month’s Next Fest, featuring vibrant Y2K nostalgia, a Toonami-inspired soundtrack, and pixelated graphics. The game's design includes pseudo-Beyblades with a chunky plastic aesthetic and playful elements. The demo is available on Steam, targeting both nostalgic millennials and new gamers.
Alex O'Callaghan created a Minecraft-themed phonics game during a conversation with the AI model Claude. The game has two modes: one for picture-to-spell using letter tiles and another for read-to-picture with four images, targeting Key Stage 1 phonics. He developed the project further using Claude Code, set up Vite for development, integrated Vitest for testing, and switched to TypeScript. O'Callaghan enhanced the game's visuals by using a comprehensive npm package for Minecraft item sprites. His son engaged with the game and contributed content suggestions, improving their connection and motivation to practice phonics.
On June 9, Anthropic launched the Claude Fable 5 “Mythos-class” model, which has gained attention for its capabilities in game development. The model can clone popular games like Minecraft and Pokémon efficiently, producing a Minecraft clone in 20 minutes and a Pokémon clone in one hour. Users have reported impressive results, including the recreation of all 151 Gen-1 Pokémon with real sprites and game mechanics. Claude Fable 5 is part of Anthropic's premium offerings, with a pay-as-you-go pricing model that is more expensive than previous models. Benchmarks show that both Mythos 5 and Fable 5 excel in various domains, including coding and cybersecurity.