As the latest update unfolds, adventurers and builders alike are encouraged to delve deeper into their explorations with the introduction of exciting new features in the 26.3 Snapshot 7. The update brings a palette of creativity, allowing users to craft Concrete Stairs and Slabs in a vibrant array of 16 colors, enhancing the aesthetic possibilities for structures. Additionally, new Explorer Maps have been unveiled, leading players to various abandoned camps scattered throughout the landscape.
New Features
- Concrete Stairs and Concrete Slabs have been added for all Concrete blocks, expanding building options.
- Explorer Maps are now available in Abandoned Camps, guiding players to new adventures.
Abandoned Camp Explorer Maps
- Maps now reveal the locations of other Abandoned Camps in diverse biomes, including:
- Bamboo Jungle
- Cherry Grove
- Birch Forest
- Dappled Forest
- Flower Forest
- Pale Garden
- Swamp
- Windswept Forest
- Maps have also been added for significant structures such as:
- Ancient City
- Trial Chambers
- Mineshaft
- Desert Pyramid
- Jungle Pyramid
- Warm Ocean Ruins
- Woodland Mansion
Changes
- Cushions will no longer prevent vibrations when placed, broken, or interacted with.
- The loot table for the Abandoned Camp Barrel has been updated for a fresh experience.
- Firework Rockets have been replaced with Gunpowder in the Abandoned Camp Chest loot table.
- The player icon on maps has been refined to consistently display the direction the player is facing.
- Support for Realms has been enhanced to potentially include additional server regions in Canada, Mexico, South Africa, and Arizona, USA in the future.
Explorer Maps
- Explorer Maps are now distinct items with unique icons, including:
- Ocean Explorer Map
- Woodland Explorer Map
- Trial Explorer Map
- Jungle Explorer Map
- Swamp Explorer Map
- Desert Village Map
- Plains Village Map
- Savanna Village Map
- Snowy Village Map
- Taiga Village Map
- Buried Treasure Map
- Ancient City Map
- Mineshaft Map
- Desert Pyramid Map
- Abandoned Campsite Map
- Warm Ocean Ruins Map
- New icons have been introduced for Map and Empty Map items.
- These items are not available in the Creative inventory.
- Existing Explorer Maps in older worlds will automatically convert to the corresponding new item upon loading.
- Explorer Maps can still be cloned in a Crafting Table, with copies retaining their unique item type.
- Explorer Maps and Buried Treasure Maps can no longer be zoomed out, either in a Crafting Table or at a Cartography Table. Only maps tagged with <span class="MCEffectTextHighlightA”>#minecraft:extendable_maps can be zoomed out.
Technical Changes
- The Data Pack version has been updated to 115.0.
- The Resource Pack version is now 95.0.
- <span class="MCEffectTextHighlightA”>level.dat now includes a <span class="MCEffectTextHighlightA”>version_history list documenting prior data versions.
Data Pack Version 115.0
- Block State fields have been renamed for clarity:
- <span class="MCEffectTextHighlightA”>Name is now <span class="MCEffectTextHighlightA”>id.
- <span class="MCEffectTextHighlightA”>Properties is now <span class="MCEffectTextHighlightA”>properties.
- The default Block State of a Block can now be referenced directly by the Block id in a more compact form.
- <span class="MCEffectTextHighlightA”>minecraft:exploration_map no longer alters the type of the item it is applied to.
Commands
Changes to <span class="MCEffectTextHighlightA”>swing
- Using the command on a player will no longer reset their attack strength.
- A new optional argument has been added to set the swing animation type:
- Allowed values: <span class="MCEffectTextHighlightA”>whack, <span class="MCEffectTextHighlightA”>stab.
- If omitted, it defaults to <span class="MCEffectTextHighlightA”>whack.
- A new argument allows for the duration of the swing animation to be specified:
- Format: positive time value (default in ticks).
- If omitted, it defaults to <span class="MCEffectTextHighlightA”>6t.
Data Components
Added <span class="MCEffectTextHighlightA”>minecraft:attack_animation
- This component defines the animation played when an item is used to attack.
- Format: object with fields:
- <span class="MCEffectTextHighlightA”>type – swing animation type, either <span class="MCEffectTextHighlightA”>whack or <span class="MCEffectTextHighlightA”>stab.
- <span class="MCEffectTextHighlightA”>duration – positive integer indicating the length of the animation in ticks.
Added <span class="MCEffectTextHighlightA”>minecraft:interact_animation
- This component defines the animation played when interacting with an item.
- Format: Same as <span class="MCEffectTextHighlightA”>minecraft:attack_animation.
Removed <span class="MCEffectTextHighlightA”>minecraft:swing_animation
- This has been replaced by the new <span class="MCEffectTextHighlightA”>minecraft:attackanimation and <span class="MCEffectTextHighlightA”>minecraft:interactanimation.
- The <span class="MCEffectTextHighlightA”>none swing animation type has been eliminated.
- Existing items will migrate to use the default <span class="MCEffectTextHighlightA”>whack animation.
- Setting both new components to the same value will function similarly to the old component, with some exceptions regarding the <span class="MCEffectTextHighlightA”>/swing command and item drops.
Removed <span class="MCEffectTextHighlightA”>minecraft:map_color
- Maps will no longer display as a tinted overlay, rendering the color application obsolete.
- Existing maps will have this component stripped upon loading.
Loot Functions
Changed <span class="MCEffectTextHighlightA”>minecraft:exploration_map
- The <span class="MCEffectTextHighlightA”>map_color field has been removed.
- The function now solely adds map data to the existing item without altering its type.
- Previously, it required a <span class="MCEffectTextHighlightA”>minecraft:map and produced a <span class="MCEffectTextHighlightA”>minecraft:filled_map.
- The item produced is now determined by the loot entry or villager trade itself.
- If no matching structure is found, the item will lack a <span class="MCEffectTextHighlightA”>minecraft:map_id.
Density Functions
- Density Functions and noises will now be evaluated using single-precision floating point values, affecting all intermediate steps.
Developer’s Note: We recognize that floating point rounding details have been utilized in some Data Packs, and this change may impact specific configurations. We have introduced alternatives for known use cases, but we welcome feedback on any issues encountered at feedback.minecraft.net or in our feedback Discord.
Tags
Block Tags
- Added <span class="MCEffectTextHighlightA”>#concrete_stairs – encompassing all Concrete Stairs blocks.
- Added <span class="MCEffectTextHighlightA”>#concrete_slabs – encompassing all Concrete Slabs blocks.
Item Tags
- Added <span class="MCEffectTextHighlightA”>#concrete_stairs – encompassing all Concrete Stairs items.
- Added <span class="MCEffectTextHighlightA”>#concrete_slabs – encompassing all Concrete Slabs items.
- Added <span class="MCEffectTextHighlightA”>#cloneablemaps – including Filled Map and all Explorer Map items and Buried Treasure Maps, used in the <span class="MCEffectTextHighlightA”>mapcloning recipe.
- Added <span class="MCEffectTextHighlightA”>#extendable_maps – maps eligible for zooming out with paper, either in a Crafting Table or at a Cartography Table.
Resource Pack Version 95.0
Item Sprites
- Removed <span class="MCEffectTextHighlightA”>item/filledmapmarkings.png.
Map Sprites
- New Map textures have been introduced:
- <span class="MCEffectTextHighlightA”>abandoned_camp.png
- <span class="MCEffectTextHighlightA”>ancient_city.png
- <span class="MCEffectTextHighlightA”>desert_pyramid.png
- <span class="MCEffectTextHighlightA”>mineshaft.png
- <span class="MCEffectTextHighlightA”>warmoceanruins.png
- Player rotation is now reflected in updated icons:
- <span class="MCEffectTextHighlightA”>/player.png
- <span class="MCEffectTextHighlightA”>/playerofflimits.png
- <span class="MCEffectTextHighlightA”>/playeroffmap.png
Item Models
Tint Sources
- Removed <span class="MCEffectTextHighlightA”>minecraft:map_color, as the component no longer exists.
Order-independent Transparency (OIT)-related Shader Changes
- Renamed defines:
- <span class="MCEffectTextHighlightA”>OITWAVELETRANK – previously <span class="MCEffectTextHighlightA”>WAVELET_RANK.
- <span class="MCEffectTextHighlightA”>OITCOEFFCOUNT – previously <span class="MCEffectTextHighlightA”>COEFF_COUNT.
- <span class="MCEffectTextHighlightA”>OITCOEFFATTACHMENTCOUNT – previously <span class="MCEffectTextHighlightA”>COEFFATTACHMENT_COUNT.
Fixed bugs in 26.3 Snapshot 7
- MC-121375 – The Command (⌘) key on macOS was incorrectly displayed as “Win” in the key binds screen.
- MC-189953 – The Super key on macOS was also displayed as “Win” in the key binds screen.
- MC-218156 – Shipwrecks and ocean ruins could generate with empty buried treasure maps.
- MC-276079 – Sending a swing packet to the client caused it to send one back to the server.
- MC-302271 – Sniffers would stop sniffing after relogging.
- MC-302661 – Interacting with objects while holding spears triggered the spear jab animation.
- MC-302687 – Throwing items from the inventory while holding spears also triggered the spear jab animation.
- MC-302705 – Holding a spear in the main hand affected the hand animation speed for items held in the off hand.
- MC-304213 – Zombies, husks, and drowned displayed the incorrect arm when holding spears.
- MC-304920 – Spears appeared incorrectly in third person view when the left hand was the main hand.
- MC-309644 – Some textures of geyser plume particles displayed inconsistent colors.
- MC-309671 – Shelf mushrooms emitted incorrect sounds.
- MC-309679 – Cushions could be used to see through blocks.
- MC-309732 – The <span class="MCEffectTextHighlightA”>strawbedhead block model was stored in two directories.
- MC-309797 – Cushions could be placed inside full blocks when the player’s head intersected them.
- MC-309875 – New translations for the tooltip of the “Improved Transparency” option were wrongly backported.
- MC-309931 – Placed cushions faced inconsistent directions.
- MC-310057 – Pressing the “Advancements” key bind while its menu was open from the pause menu closed both menus.
- MC-310062 – Armadillos did not follow players holding spider eyes.
- MC-310094 – The decimal point keypad key was displayed as “key.keyboard.99” in the key binds menu.
- MC-310105 – The Menu key was displayed as “key.keyboard.101” in the key binds menu.
- MC-310109 – The keypad plus-or-minus key was not prefixed with “Keypad”.
- MC-310110 – The keypad left and right parentheses keys were not prefixed with “Keypad”.
- MC-310112 – Using a Nether portal in Spectator mode while observing an entity teleported the player to the incorrect location.
- MC-310118 – Pressing Windows+D to minimize all windows caused the game to stop visually updating with the Vulkan rendering backend.
- MC-310337 – The game log outputted the incorrect minimum format version requiring the <span class="MCEffectTextHighlightA”>packformat field in <span class="MCEffect_TextHighlightA”>pack.mcmeta.
- MC-310358 – The conditions for <span class="MCEffectTextHighlightA”>depthBiasEnable differed between OpenGL and Vulkan.
- MC-310529 – The World Options menu UI broke when resizing the game window.
- MC-310532 – Attempting to lock the difficulty of the world reset the difficulty.
- MC-310536 – Category headers in the World Options screen were formatted inconsistently with other settings screens.
- MC-310550 – Command+W on macOS now closes the window.
- MC-310553 – The <span class="MCEffectTextHighlightA”>campsitewoodedbadlands4 and <span class="MCEffectTextHighlightA”>campsiteswamp_2 abandoned camp structures contained overlapping cushions.
- MC-310556 – Pressing Alt+F4 closed the game window on kwin_wayland even when the “Quit Shortcuts” option was disabled.
- MC-310590 – Adding the <span class="MCEffectTextHighlightA”>entity_outline post effect to the player, restarting the game, and entering the same world caused a crash.
- MC-310595 – The Option key on macOS was displayed as “Alt” in the key binds screen.
- MC-310610 – Several abandoned camp structures contained underwater oxidized copper chests that were not waterlogged.
Get the Snapshot
Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open the Minecraft Launcher and enable snapshots in the “Installations” tab. Please remember that testing versions can potentially corrupt your world, so it is advisable to backup and/or run them in a different folder from your main worlds.
For cross-platform server jar and to report bugs, please refer to the official channels. Your feedback is always welcome.