Vulkan

BetaBeacon
October 15, 2026
Technical issues are plaguing the unofficial Android port of Castlevania: Belmont’s Curse by developer BelmanteGu, with PC version buyers encountering problems such as a black screen, freezing, and unresponsive menu controls. The developer aims to address these issues by enhancing graphics, incorporating FSR scaling, and achieving a frame rate of 60 FPS or higher.
AppWizard
October 9, 2026
The AnyPS5 project has achieved 100% implementation of graphics shader instructions, allowing for the direct porting and cross-linking of PlayStation 5 executable files to Windows and Linux without traditional emulation. The project has translated proprietary calls to the PS5's graphics chip into the SPIR-V format for rendering through the Vulkan API. While the complete instruction set coverage indicates successful implementation, it does not guarantee flawless operation in all scenarios. The project has demonstrated stable performance, running a 2D platformer at 60 frames per second on an Intel Core i5 processor and NVIDIA GeForce GTX 1050 Ti graphics card. The developers plan to implement key system libraries for the PRX format soon, leveraging architectural similarities between the PS5 and modern PCs. Additionally, advancements may support related initiatives like the kytyps5 translation layer for console games on PCs.
BetaBeacon
October 9, 2026
Classic Nintendo game The Legend of Zelda: The Wind Waker HD has been unofficially ported to Android smartphones, allowing players to extract files from their own game image and compile the code directly on their device. The mobile version features support for Vulkan, on-screen buttons, external controllers, gyroscope-assisted aiming, resolution settings, save state slots, and alternative graphics drivers for devices with Adreno. Users need Android 11 or newer, an ARM64 processor, Vulkan 1.1 support, and 2 GB of free space to run the game, along with an image and keys for the American or European version of the game.
AppWizard
October 5, 2026
The integration of AR capabilities into an app using Unity involves several steps. Initially, a Geospatial sample project is created in Unity, starting as a 3D project and switching the platform to Android. Key steps include downloading and importing the Cesium and ARCore Extensions packages, setting project settings for Android, enabling Google ARCore, and configuring API keys. For 3D model integration, a model is selected from the Unity Store, positioned correctly on the map using AR Geospatial Creator Anchor, and adjustments are made for visibility. Animation is added through an Animator Controller, and potential build issues may require adjustments in Unity preferences. When importing Unity as a library into an Android project, the minSdk version must align with Unity settings, and resolved libraries should be deleted to avoid complications. The unityLibrary is included in the project’s settings.gradle file, and modifications to build.gradle files may be necessary to resolve NDK visibility issues. A missing string resource can cause crashes, which can be fixed by adding a string to strings.xml.
AppWizard
October 4, 2026
An individual known as deadinside28 has created a native port of Bloodborne for Linux, diverging from traditional emulators by running the game's original x86-64 code natively. The port replaces PlayStation 4 system libraries with a streamlined runtime and uses a renderer that translates operations to Vulkan, incorporating AMD's FidelityFX Super Resolution technology. The project is currently classified as “experimental, playable,” allowing players to launch the game, load saved progress, and navigate key locations, although it is still a work in progress. The source code is available on GitHub, but players must provide their own Bloodborne dump (CUSA03173, v1.09). The minimum hardware requirements include an Intel Core i5-9400 processor and an AMD RX580 graphics card.
BetaBeacon
October 4, 2026
Winlator is a free, open-source Android application that translates Windows game instructions into ARM instructions on the fly. It uses Wine, Box64, Box86, DXVK, VKD3D, and a graphics translation stack to achieve this. The performance of Winlator depends heavily on the chip doing the translation.
AppWizard
October 4, 2026
The unofficial PC version of The Simpsons Game has been released nearly two decades after its original console launch in 2007. It is based on the Xbox 360 version and is compatible with Windows, Linux, and Steam Deck. The game has been rebuilt for x86-64 architecture, allowing it to run without CPU emulation, and supports Direct3D 12 and Vulkan. Players can experience fluid gameplay at 60 FPS, with menus and loading screens capped at 30 FPS. The port includes adjustable render scales for improved graphics and supports both controllers and customizable keyboard and mouse controls. The launcher features a new theme, automatic settings saving, and improved user interface. Performance enhancements include a refined timer setting for audio issues, increased frame rates on the Steam Deck, and reduced video memory usage. The game is available for download, but players must provide their own Xbox 360 ISO. Additionally, there is a growing library of unofficial PC ports of console-exclusive games, including titles like Super Mario 64 and Crash Team Racing.
AppWizard
September 28, 2026
Developers of SharpEmu, an experimental open-source PS5 emulator, have achieved playable frame rates of 60 FPS for six out of 55 tested PS5 titles. The six titles that reached this milestone are Dreaming Sarah, Void Terrarium, New Joe & Mac: Caveman Ninja, Tetris Forever, Hoa, and Tomb Raider IV-VI Remastered. This achievement coincides with the release of SharpEmu v0.0.4-release.2, which includes improvements such as enhanced SPIR-V shader translation and updated Vulkan API support. SharpEmu is compatible with Windows, Linux, and macOS, and utilizes Vulkan and MoltenVK for graphics API calls. The emulator leverages the PlayStation 5's AMD Zen 2 x86-64 CPU to execute console CPU instructions natively on PCs. Currently, only 12 of the 55 tested titles are in a game-ready state, with six playable at 60 FPS. SharpEmu is intended for research and educational purposes and does not include copyrighted system firmware or game data. Additionally, another emulator, KytyPS5, has run the PS5 version of GTA V at approximately 40 to 60 FPS, though it experienced crashes after the opening mission.
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