studio

AppWizard
July 4, 2026
David Gaider, the creator of Thedas and the Dragon Age series, is developing a new RPG centered on a crew of rogues performing heists. He chose not to engage with Dragon Age: The Veilguard, released in 2024, due to concerns over the challenges faced by the team and constraints from Electronic Arts. A review by PC Gamer praised The Veilguard but noted a lack of ideological conflict, which Gaider believes is essential for character agency and authenticity in games. He critiques the trend of creating agreeable companions, advocating for complex characters that resonate with players. Gaider expresses uncertainty about his new project but desires to focus on creativity rather than studio management pressures. He is open to revisiting the Dragon Age franchise, envisioning a return to its roots with darker storytelling.
AppWizard
July 4, 2026
Mina the Hollower is an indie game from the studio behind Shovel Knight, inspired by classic top-down Zelda adventures, featuring a mouse hero and RPG-like customization. Mewgenics, developed by Edmund McMillen, involves breeding cats and genetic manipulation in a tactical turn-based format. Typing Break combines typing skills with gameplay reminiscent of Space Invaders and Breakout. Dosa Divas features two sisters using a mech food truck to combat the fast-food industry, blending RPG mechanics with culinary creativity. Space Warlord Baby Trading Simulator offers a satirical take on trading mechanics from the perspective of an alien day trader. Cardburners is a fast-paced card game with multiple modes for solo or online multiplayer. Cassette Boy features puzzle mechanics with an environment that players can rotate. Beatdown City Survivors combines bullet heaven elements with direct combat mechanics. Forbidden Solitaire adds horror elements to the classic card game format with roguelike mechanics. Replaced features a noir-inspired cyberpunk narrative with 3D environments and pixel art. You Have Billions Invested in Generative AI is a free-to-play indie game that satirizes technology investment.
AppWizard
July 4, 2026
On July 1, Fenris Creations released its Carbon Engine as open source, which supports EVE Online and EVE Frontier. The Carbon Engine repositories are now available on GitHub. Fenris is also developing a new FPS project, Vanguard, using Unreal Engine. EVE Frontier has introduced dynamic dogfighting mechanics and server-side modding support. EVE Online continues to be popular, with a recent player experiencing a rare in-game drop.
AppWizard
July 4, 2026
Wrong Organ developers Jeffrey Tomec and Dave van Egdom discussed their upcoming game, Carcass Clad, which shifts towards co-op multiplayer gameplay, a departure from their previous title, Mouthwashing. The game features tank-based mechanics where players navigate with limited visibility, with gunners in a scoped view and a commander providing strategic direction. The gameplay includes moments of action and respite, with safe rooms similar to those in Left 4 Dead. The developers are open to changes during the development process to enhance the game's appeal.
AppWizard
July 3, 2026
The game "Suicide Squad: Kill the Justice League" experienced a troubled launch, resulting in a loss of [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Memories of playing Suicide Squad: Kill the Justice League linger like an echo from a distant past, marked by a sense of indifference. The action sequences offered fleeting moments of enjoyment, yet the overall experience quickly dulled. The characters failed to resonate, their humor oscillating between hits and misses, leaving a sense of disconnect. However, the most glaring flaw was the palpable desperation for player engagement, a sentiment that became increasingly evident as the game unfolded. This desire for replayability seemed to stem from a corporate mindset, where the primary goal was to generate revenue rather than foster genuine enjoyment. This notion was later validated by Rocksteady's developers, who revealed that the game’s troubled launch resulted in a staggering loss of 0 million for Warner Bros. (Image credit: Rocksteady Studios) In a recent interview with Bloomberg, developers Axel Rydby and Johnny Armstrong recounted the tumultuous development journey of the game, painting a picture of a challenging environment. Rydby expressed concern for the industry, lamenting the shift away from passion-driven projects. “It used to be about creating something you loved and hoping others would share that love,” he reflected. “Now, it feels more like a gamble—let’s hope it sells, let’s hope we get money from it.” What remains disheartening is the apparent lack of lessons learned by industry executives. The ongoing narrative emphasizes that games should be crafted from a place of passion, not merely as vehicles for profit. As Swen Vincke aptly noted, the essence of creating compelling games is refreshingly simple: “A studio makes a game because they want to make a game they want to play themselves.” This philosophy, if embraced, could pave the way for a renaissance in game development, one where creativity flourishes and players are genuinely engaged." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"] million for Warner Bros. Developers Axel Rydby and Johnny Armstrong described a challenging development environment and expressed concern over the industry's shift towards profit-driven projects rather than passion-driven creations. Rydby noted that the focus has shifted from creating something loved to hoping for sales and revenue. Swen Vincke emphasized that games should be made out of a desire to create enjoyable experiences, not just for profit.
AppWizard
July 3, 2026
Wrong Organ developers Jeffrey Tomec and Dave van Egdom are set to unveil their upcoming cooperative tank simulator, Carcass Clad, during the PC Gaming Show. This game represents a shift from their previous narrative-driven title, Mouthwashing. Tomec stated that the studio aims to explore gameplay-centric experiences rather than focusing solely on story. They are working on delivering a gameplay-rich experience with Carcass Clad, which they describe as the "just gameplay" game. The title does not have a release date yet but is available for wishlisting on Steam.
AppWizard
July 3, 2026
Relic Entertainment has announced Company of Heroes 3: Final Stand, which introduces a "wave defense" gameplay style and features formidable bosses and dynamic battlefield events. The game incorporates a roguelite progression system, encouraging players to experiment with different strategies. This installment celebrates the franchise's 20th anniversary while evolving the Company of Heroes experience.
AppWizard
July 2, 2026
Robert Bowling, former strategist of the Call of Duty franchise, has co-founded a new studio called //18.bravo after the closure of his previous venture, Midnight Society, in 2025. The studio aims to foster a collaborative environment by aligning leadership compensation with employee success and introducing a royalty program for employees and profit-sharing with external talents. //18.bravo's debut project will not support live service models, focusing instead on creating a sustainable gaming experience with dedicated servers and optimized peer-to-peer architecture. This approach prioritizes longevity over immediate financial success, addressing gamer concerns about game shutdowns.
AppWizard
July 2, 2026
XOntos, a project from Frictional Games, has been postponed to 2027 to ensure it meets the studio's creative vision. The game will focus on existential themes rather than traditional horror, similar to their 2015 release, Soma. Frictional aims to engage players with profound messages rather than relying on conventional scares. A reveal trailer for XOntos is available for viewing.
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