Microsoft tests emulator to bring support for x64 apps and games to Windows on Arm: What it means for users

Microsoft is currently conducting tests on a significant update designed for systems utilizing Qualcomm’s Arm-based processors. This update, featured in the latest Windows 11 Insider Preview Build, introduces a tool that enhances the capability of Copilot Plus PCs powered by Qualcomm’s Snapdragon X Elite or X Plus processors through its Prism emulation layer. The initiative aims to broaden the range of x64 applications and games that can operate on these devices, addressing a longstanding limitation where many x64 apps and games lack native ARM64 versions, thus rendering them incompatible with Windows on Arm.

The implications of this update are particularly exciting for users, as it promises to enable even high-demand games such as Starfield and Helldivers 2 to function on Arm-based Windows devices. Currently, this update is being trialed by Windows Insiders in the Canary Channel, with a broader rollout anticipated in the near future.

What this means for users

This update facilitates the use of more 64-bit x86 software, allowing access to processor extensions like AVX and AVX2, which in turn enhances both performance and compatibility. While this development significantly improves the usability of various applications and games, it is important to note that 32-bit software will continue to face certain limitations. Many widely-used applications, including Photoshop, Hulu, and Chrome, have already transitioned to native ARM64 versions, yet others still depend on emulation or may not operate optimally on Windows on Arm.

In a related advancement, Adobe recently re-enabled Premiere Pro for Windows 11 ARM devices powered by the Snapdragon X chip. This reinstatement allows the video editing software to run under emulation, following Adobe’s earlier decision to disable it due to performance concerns and glitches. The reintroduction of Premiere Pro within the Creative Cloud app indicates that Adobe has made strides in resolving previous issues, although it is worth noting that performance may still lag behind that of Intel or AMD-based machines. Initial assessments suggest that the application is adequate for basic video projects at 1080p resolution, though more complex tasks could still present challenges.

While a native ARM version of Premiere Pro is under development, no official release date has been announced. Currently, Photoshop stands as the only Adobe application available natively for Windows on ARM. Nevertheless, with emulation, other Adobe applications like After Effects are expected to gain support as well.

This strategic move aligns with Adobe’s previous commitment to bolster its Creative Suite for Windows on ARM. Additionally, competitors such as DaVinci Resolve are actively working on native ARM versions of their software, while Microsoft’s Clipchamp has already established itself as an ARM-native solution.

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Microsoft tests emulator to bring support for x64 apps and games to Windows on Arm: What it means for users